I have made some kind of stasis field. Almost all kinds of effects I have planned for it are already working. Only one important thing is missing:
If the stasis field is cast on a town building, the building still serves as a drop off point. I know the behavior flag "Resource Drop Off". But this is not a standard behavior. I can not disable it by adding it to the Stasis Field buff.
Any ideas how I could disable "Resource Drop Off" behavior temporary?
Not without simulating the resource gathering procewss. Maybe the requirements for the return on the harvest ability might stop it from depositing because then that is just a buff with an enumerate area validator.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Does not work. A few possible solutons that crosses my mind ...
I have to "morph" instantly the town building to a dummy town building of the same type ... and this dummy will not have the resource drop off ability.
Make the town building not reachable. Maybe by placing a invisible Sentry Force Field on top of the town :P
In short covering it with an invisible unit with a larger collision? Sounds awkward and it would not stop the harvesters from trying to reach it. The morph seems the right idea but there might be issues with the way you are putting them into stasis.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I have made some kind of stasis field. Almost all kinds of effects I have planned for it are already working. Only one important thing is missing:
If the stasis field is cast on a town building, the building still serves as a drop off point. I know the behavior flag "Resource Drop Off". But this is not a standard behavior. I can not disable it by adding it to the Stasis Field buff.
Any ideas how I could disable "Resource Drop Off" behavior temporary?
Not without simulating the resource gathering procewss. Maybe the requirements for the return on the harvest ability might stop it from depositing because then that is just a buff with an enumerate area validator.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Does not work. A few possible solutons that crosses my mind ...
In short covering it with an invisible unit with a larger collision? Sounds awkward and it would not stop the harvesters from trying to reach it. The morph seems the right idea but there might be issues with the way you are putting them into stasis.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg