When play testing the "Raynor02" map of the main Liberty Campaign; I noticed that there was a 'Terran Units' section of the Help menu, under the title 'Liberty Campaign'. When clicking on this it gives you a description of units with a 3D rotating representation of that unit with stats underneath.
I'm looking to incorporate something like this in my custom map but I cannot see any reference to it in the Data Editor - Game UI (although I've found 'Game Mechanics').
So anyway; it transpires that the Unit Panel is tied to the (L)iberty (S)tory (C)ampaign dependency. The trouble is when I reference it it conflicts with another dependency which means my custom unit attributes are all wrong!
So my next question is: Can I cut the part that I need from the LSC dependency and paste it into my own MOD via data editor? If so how can this be achieved? Provided you've got the function (only available in the LSC dependency) you can call which units you want to see via a trigger.
Is anyone aware of how I might be able to use the following Function "Add Unit Type to Unit Help Panel <Function> " outside of the (L)iberty (S)tory (C)ampaign dependency file?
I need to reference it in my own MOD file.
Cheers,
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Hi Team,
When play testing the "Raynor02" map of the main Liberty Campaign; I noticed that there was a 'Terran Units' section of the Help menu, under the title 'Liberty Campaign'. When clicking on this it gives you a description of units with a 3D rotating representation of that unit with stats underneath.
I'm looking to incorporate something like this in my custom map but I cannot see any reference to it in the Data Editor - Game UI (although I've found 'Game Mechanics').
Could you give me some pointers please?
Many thanks, Wilmatron
as far as i know, every map has that help section by default, and automatically adds units you create.
Thanks for the reply Joey.
So anyway; it transpires that the Unit Panel is tied to the (L)iberty (S)tory (C)ampaign dependency. The trouble is when I reference it it conflicts with another dependency which means my custom unit attributes are all wrong!
So my next question is: Can I cut the part that I need from the LSC dependency and paste it into my own MOD via data editor? If so how can this be achieved? Provided you've got the function (only available in the LSC dependency) you can call which units you want to see via a trigger.
Thanks, Wilmatron
I've been doing a little more research and it looks like I need to cut the following function from the (L)iberty (S)tory (C)ampaign dependency file:
Add Unit Type to Unit Help Panel <Function> and paste it into my own dependency file.
Any idea how I would do this?
Regards, W
Is anyone aware of how I might be able to use the following Function "Add Unit Type to Unit Help Panel <Function> " outside of the (L)iberty (S)tory (C)ampaign dependency file?
I need to reference it in my own MOD file.
Cheers,