I have an ability which spits out a freeze toxin, only without a beam.
I know that you can add a beam actor, but I want the Roach attack (Acid Saliva) as beam. And the Roach attack is a missle - actor.
So my question is: how do I set a missle - actor as a beam - actor?
1) Only models with a Attacher bone can be used as beams. As the roach missile lacks this it cannot be used. Otherwise it is a Art - Model field issue.
2) There are two methods, you can use the Set Tint Color event action or the Texture Select By Id event action.
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about your replies.
(1) What is a Attacher bone? can I modify it? And the Art - model is fine (I think, it's the weapon of the roach (AcidSalivaWeapon)
(2) It set every possible thing (as ActorCreated, effect.Acid UnitBirth, Unitbirth.AcidSaliva to Set Tint Color, the color doesn't change.
Is there something else to try? For both my problems. (For 2 there isn't a right texture, so Texture Select By ID is gonna be difficult)
It is a property of the .m3 model file. If you have 3dsMax, you can maybe just add a bone like this, but I wouldn't know how.
You could also try to use a very fast missile, it might look like a beam.
Quote:
(2) It set every possible thing (as ActorCreated, effect.Acid UnitBirth, Unitbirth.AcidSaliva to Set Tint Color, the color doesn't change.
Some models just cannot be tinted. Try to swap out the model with something, which you know can be tinted. A marine, for example. If the marine gets tinted, the model is flawed; if it doesn't, your events are incorrect.
€ just tried it, it tints just fine for me.
Quote:
(For 2 there isn't a right texture, so Texture Select By ID is gonna be difficult)
Every model uses textures. Maybe they don't have an intuitive name, but you should still be able to swap it.
I don't have 3DMax, (didn't have a clue what it was, until I googled it :P)
I try to 'paint' the roach spit (ranged attack) blue, instead of green. If the model is flawed, then I should look somewhere else ;)
And about the third quote, I meant there is no texture (in my opinion) that would fit in.
@DrSuperEvil:
kk thnx for the advice and about the texture swamp thing, I know. I used it already, but I want a specific color of the roach spit. A different texture can't help.
So again thnx for the help, gonna look futher ;)
P.S. About the attach, I want the green to be blue-ish (RGB(100,150,255) would fit perfectly)
I have an ability which spits out a freeze toxin, only without a beam.
I know that you can add a beam actor, but I want the Roach attack (Acid Saliva) as beam. And the Roach attack is a missle - actor.
So my question is: how do I set a missle - actor as a beam - actor?
P.S. And how do I change the color of the 'beam'?
1) Only models with a Attacher bone can be used as beams. As the roach missile lacks this it cannot be used. Otherwise it is a Art - Model field issue.
2) There are two methods, you can use the Set Tint Color event action or the Texture Select By Id event action.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil:
about your replies.
(1) What is a Attacher bone? can I modify it? And the Art - model is fine (I think, it's the weapon of the roach (AcidSalivaWeapon)
(2) It set every possible thing (as ActorCreated, effect.Acid UnitBirth, Unitbirth.AcidSaliva to Set Tint Color, the color doesn't change.
Is there something else to try? For both my problems. (For 2 there isn't a right texture, so Texture Select By ID is gonna be difficult)
Greetings,
MrGliath
It is a property of the .m3 model file. If you have 3dsMax, you can maybe just add a bone like this, but I wouldn't know how.
You could also try to use a very fast missile, it might look like a beam.
Some models just cannot be tinted. Try to swap out the model with something, which you know can be tinted. A marine, for example. If the marine gets tinted, the model is flawed; if it doesn't, your events are incorrect.
€ just tried it, it tints just fine for me.
Every model uses textures. Maybe they don't have an intuitive name, but you should still be able to swap it.
1) as said above unless you want to use 3Dmax to alter the model you cannot use it as a beam.
2) What actor were you trying to tint? Also you can be surprized what textures can look good on other models.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Kueken531:
I don't have 3DMax, (didn't have a clue what it was, until I googled it :P)
I try to 'paint' the roach spit (ranged attack) blue, instead of green. If the model is flawed, then I should look somewhere else ;)
And about the third quote, I meant there is no texture (in my opinion) that would fit in.
@DrSuperEvil:
kk thnx for the advice and about the texture swamp thing, I know. I used it already, but I want a specific color of the roach spit. A different texture can't help.
So again thnx for the help, gonna look futher ;)
P.S. About the attach, I want the green to be blue-ish (RGB(100,150,255) would fit perfectly)
Use the Set Tint Color event action on the Missile actor for the missile.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil:
I tried that already, nothing happens, no errors, no different color...
Try using a different model for the missile and see if that works eg viking?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg