I have a search effect and I want to exclude units with behaviors. I have a "Unit Compare Behavior" Count validator set up, but the results are not what I was expecting.
Validator setup:
(Basic) Validator: Compare Equal To
(Basic) Validator: Unit - (None):Target
(Basic) Validator: Value 0
When the value is 1, it excludes units without the behavior, and when it's zero it still includes units with the behavior.
You have to apply the validator to your search effect before this works. There is a field in every effect that's named "Validators". Apply your validator in there and it should work properly. If that is not the case, check if you have set your behavior in the validator.
I use validators all the time and yours looks just fine, so it should work :P
You have to apply the validator to your search effect before this works. There is a field in every effect that's named "Validators". Apply your validator in there and it should work properly. If that is not the case, check if you have set your behavior in the validator. I use validators all the time and yours looks just fine, so it should work :P
To exclude targets from a search the validator must be placed on the effect applied by the search. Validators on the search effect itself check only the epicenter unit and cause the entire search to fail if not fulfilled.
I have a search effect and I want to exclude units with behaviors. I have a "Unit Compare Behavior" Count validator set up, but the results are not what I was expecting.
Validator setup:
(Basic) Validator: Compare Equal To
(Basic) Validator: Unit - (None):Target
(Basic) Validator: Value 0
When the value is 1, it excludes units without the behavior, and when it's zero it still includes units with the behavior.
what is the stack count of the behaviour? If in doubt use greater than.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@AggressiveThinker: Go
You have to apply the validator to your search effect before this works. There is a field in every effect that's named "Validators". Apply your validator in there and it should work properly. If that is not the case, check if you have set your behavior in the validator. I use validators all the time and yours looks just fine, so it should work :P
To exclude targets from a search the validator must be placed on the effect applied by the search. Validators on the search effect itself check only the epicenter unit and cause the entire search to fail if not fulfilled.
@Photoloss: Go
Oh yeah sry, that was what I meant :P