Does anyone off handedly know how to replicate the stone zealot gaurdians from the campaign?
And I don't mean just the models/units etc, I'm refering mostly to the way they start off as unclickable statues that blend in and seem like a regular doodad,
then spring to life when someone approaches them.
I'm fairly certain you do this with triggers, but so far I've gotten nowhere. I figured it would have something to do with "Set unit state" but alas I've reached a dead end. I'm sure someone has replicated this somewhere.
You can apply buffs that change the state flags of the unit making them Unselectable, Untargetable and Uncommandable. As for the freezing their animations you just ened to set the time scale to the minimal value for them to freeze them. They may do it differently in the campaign but that method would also work and would not require any triggers. You could give the stone zealot paralysis buff a periodic search area effect that when it detects enemy units nearby it removes the buff from the stone zealot.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
You can apply buffs that change the state flags of the unit making them Unselectable, Untargetable and Uncommandable. As for the freezing their animations you just ened to set the time scale to the minimal value for them to freeze them. They may do it differently in the campaign but that method would also work and would not require any triggers. You could give the stone zealot paralysis buff a periodic search area effect that when it detects enemy units nearby it removes the buff from the stone zealot.
Damn you're faster than my edit! I edited it to something else cause I was like "opens... oh look there they are. Derp. *hasn't noticed before*"
Its really hard to tell with their triggers how they did it. They don't seem to have a set behaviour or anything. I may work around this by just having the statues pop out of the ground instead.
Believe it or not, thats easier. xD
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Hey peoples,
Does anyone off handedly know how to replicate the stone zealot gaurdians from the campaign? And I don't mean just the models/units etc, I'm refering mostly to the way they start off as unclickable statues that blend in and seem like a regular doodad, then spring to life when someone approaches them.
I'm fairly certain you do this with triggers, but so far I've gotten nowhere. I figured it would have something to do with "Set unit state" but alas I've reached a dead end. I'm sure someone has replicated this somewhere.
You can open up the campaign map and see how they did it there.
You can apply buffs that change the state flags of the unit making them Unselectable, Untargetable and Uncommandable. As for the freezing their animations you just ened to set the time scale to the minimal value for them to freeze them. They may do it differently in the campaign but that method would also work and would not require any triggers. You could give the stone zealot paralysis buff a periodic search area effect that when it detects enemy units nearby it removes the buff from the stone zealot.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Clever. I will try this.
Having trouble finding how they did it on the map. D: /nub
open > Campaign ?!^^
Damn you're faster than my edit! I edited it to something else cause I was like "opens... oh look there they are. Derp. *hasn't noticed before*"
Its really hard to tell with their triggers how they did it. They don't seem to have a set behaviour or anything. I may work around this by just having the statues pop out of the ground instead. Believe it or not, thats easier. xD