I want to increase damage done by an auto-turret using a behavior ability. Should i increase the damage where it says Modifcation^Damage Dealt (Unscaled) or (Scaled) and should i increase all the values (Melee,No Proc,Ranged,Spell,Splash) or just range? Also how can i make heroic units (Player units) to be primary targets of the auto-turret?
Is it going to be affected by any buffs that changes the Damage Dealt Fraction?
Depends on what damage types the weapons and abilities of the turret does.
Under the Weapon: Acquire Target Sorts - Sorts field of the weapon use a Behaviour Count TS and give your heroic units a behaviour.
No it wont be affected.
Ok. So if its ranged, then ranged alone should be modified right?
so if i give let's say TS Priority to the Weapon: Acquire Target Sorts - Sorts, then my question is what kind of behavior should i give the units? And should that behavior your'e talking about be added to the unit per se?
Then use either. Scaled is affected by % damage modifiers while unscaled is not.
Yes.
The TS Priority only looks at the Combat: Attack Target Priority of the unit. Needs to be a Behaviour Count type of target sort and then any Buff could be used since the TS is specified to only look for that. Just give it to your heroic units.
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Then use either. Scaled is affected by % damage modifiers while unscaled is not.
Yes.
The TS Priority only looks at the Combat: Attack Target Priority of the unit. Needs to be a Behaviour Count type of target sort and then any Buff could be used since the TS is specified to only look for that. Just give it to your heroic units.
Thanks. Should i put 1 as value on the Behavior Count or leave it at 0?
Leave it as 0 since that is the minimum number used for target selection. As it by default prioritizes in descending order it will target units with more than 0 of the buff first.
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So i did what u told me, but it still not attacking the unit with the behavior i selected on the TS Behavior Count. I did as u told. I placed the Detector (11) on the target unit, then i used a TS Behavior Count to look for that behavior attached on the unit. Then i added the TS Behavior Count on the Targer Sorts of each the weapon and the weapon damage effect but no results. The turret is still attacking everyone except main target.
Worst case use a buff with a search area that uses the target sort to issue order the turret to attack. Make the Issue Order effect validated by a Unit Filter validator so the single target Search Area effect can only target heroes.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I want to increase damage done by an auto-turret using a behavior ability. Should i increase the damage where it says Modifcation^Damage Dealt (Unscaled) or (Scaled) and should i increase all the values (Melee,No Proc,Ranged,Spell,Splash) or just range? Also how can i make heroic units (Player units) to be primary targets of the auto-turret?
Thanks
Is it going to be affected by any buffs that changes the Damage Dealt Fraction?
Depends on what damage types the weapons and abilities of the turret does.
Under the Weapon: Acquire Target Sorts - Sorts field of the weapon use a Behaviour Count TS and give your heroic units a behaviour.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No it wont be affected.
Ok. So if its ranged, then ranged alone should be modified right?
so if i give let's say TS Priority to the Weapon: Acquire Target Sorts - Sorts, then my question is what kind of behavior should i give the units? And should that behavior your'e talking about be added to the unit per se?
Thanks.
Then use either. Scaled is affected by % damage modifiers while unscaled is not.
Yes.
The TS Priority only looks at the Combat: Attack Target Priority of the unit. Needs to be a Behaviour Count type of target sort and then any Buff could be used since the TS is specified to only look for that. Just give it to your heroic units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks. Should i put 1 as value on the Behavior Count or leave it at 0?
Leave it as 0 since that is the minimum number used for target selection. As it by default prioritizes in descending order it will target units with more than 0 of the buff first.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So i did what u told me, but it still not attacking the unit with the behavior i selected on the TS Behavior Count. I did as u told. I placed the Detector (11) on the target unit, then i used a TS Behavior Count to look for that behavior attached on the unit. Then i added the TS Behavior Count on the Targer Sorts of each the weapon and the weapon damage effect but no results. The turret is still attacking everyone except main target.
Try messing with the target sort then. I may have gotten mixed up as to the exact settings.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Still No Luck. :(
Worst case use a buff with a search area that uses the target sort to issue order the turret to attack. Make the Issue Order effect validated by a Unit Filter validator so the single target Search Area effect can only target heroes.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg