Hey, I couldn't find any resources on this site for my cause...maybe somebody can help me.
Basically I'm trying to start a map out with a couple Terran units having abilities available.
1. Marine - Stimpack
2. Seigetank - Seigemode
3. Raven - Seeker Missile
I've tried removing the requirements but they keep recreating themselves. Also, I don't want to have some building that upgrades them, as that shouldn't be necessary.
alternatively you can add a command to the melee initialization trigger to give the needed requirements when the level starts. I've had to do this a few times myself.
Hey, I couldn't find any resources on this site for my cause...maybe somebody can help me.
Basically I'm trying to start a map out with a couple Terran units having abilities available. 1. Marine - Stimpack 2. Seigetank - Seigemode 3. Raven - Seeker Missile
I've tried removing the requirements but they keep recreating themselves. Also, I don't want to have some building that upgrades them, as that shouldn't be necessary.
The editor has a tendency of maintaining the default units. Probably easier just to create a copy.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@PooLatka: Go
alternatively you can add a command to the melee initialization trigger to give the needed requirements when the level starts. I've had to do this a few times myself.
i did it in the data editor just then and worked.
i made the requirement for both marine-stimpack and stimpack redirect
ability - command buttons +
GL