as the title says, I'm trying to make the burrowed ability timed, I found how to make other abilities (like cloak) timed but I don't get burrow because it is so empty and I don't know where to start, can someone lead me in the right direction.
Do you mind going a little more in depth because I am not sure what these do so I don't know how to set them up. sorry about the trouble but I'm a noob when it comes to data and I believed this would be just a change 1-2 things and your done kinda thing
It works great except when I use it on a roach that can move underground only if its moving, the weird thing is it works with a lurker that can move underground , any ideas ??
So you have an ability that adds a buff that applies the Bury flag with a set duration that makes the actor events of your unit model swap when the buff is applied/removed.
Make sure you apply the burrowed animation bracket.
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as the title says, I'm trying to make the burrowed ability timed, I found how to make other abilities (like cloak) timed but I don't get burrow because it is so empty and I don't know where to start, can someone lead me in the right direction.
Thanks
Make it into a timed buff with an expire issue order effect; maybe add a cooldown too.
Do you mind going a little more in depth because I am not sure what these do so I don't know how to set them up. sorry about the trouble but I'm a noob when it comes to data and I believed this would be just a change 1-2 things and your done kinda thing
Add a buff behavior to the burrowed unit that has a duration and an expire effect which orders the unit to unburrow.
If you have abilities that can stun/disable the morph ability, you need to enable this ability to avoid unlimited-burrow bugs.
It works great except when I use it on a roach that can move underground only if its moving, the weird thing is it works with a lurker that can move underground , any ideas ??
Check the flags on the morph that it is transient.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't have an ability, only an effect and a behavior, is there a way to still do it without making an abil??
So you have an ability that adds a buff that applies the Bury flag with a set duration that makes the actor events of your unit model swap when the buff is applied/removed.
Make sure you apply the burrowed animation bracket.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg