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I'm trying to create a unit that operates just like the beamos enemy/hazard in the old zelda games (video here ).
It's a unit that's constantly rotating, then briefly stops to fire a beam whenever a player crosses its direct line of sight.
Any ideas?
My guess would be to have the turret rotate, then limit the weapon degree of angle/arc.
I'm trying to create a unit that operates just like the beamos enemy/hazard in the old zelda games (video here ).
It's a unit that's constantly rotating, then briefly stops to fire a beam whenever a player crosses its direct line of sight.
Any ideas?
My guess would be to have the turret rotate, then limit the weapon degree of angle/arc.