I have an ability with an associated effect with a Validator of HP > 1/4. The ability has a casting time of 2 seconds.
I would like for the ability to be cast even if the caster reaches below 1/4 HP during the casting time.
I thought I could use the Validate field of the ability and just keep Approach, Prepare checked. But this apparently doesn't do the trick? Perhaps this field is just for smart validators?
Right now the way I work around it is the following: using a Cast Finish Time of 2s instead of a Cast Start Time and give the unit a behavior which disables movement and abilities for 2s. Which obviously is dirty and unelegant. Is there a better solution?
I have an ability with an associated effect with a Validator of HP > 1/4. The ability has a casting time of 2 seconds.
I would like for the ability to be cast even if the caster reaches below 1/4 HP during the casting time.
I thought I could use the
Validate
field of the ability and just keepApproach, Prepare
checked. But this apparently doesn't do the trick? Perhaps this field is just for smart validators?Right now the way I work around it is the following: using a
Cast Finish Time
of 2s instead of aCast Start Time
and give the unit a behavior which disables movement and abilities for 2s. Which obviously is dirty and unelegant. Is there a better solution?Try the "Uninterruptible" ability flag, like on Yamato Gun.
@zorbotron: Go
Yep, I tried to check the Uninterruptable flag for all the phases, but to no avail. Perhaps I am missing something, or any other suggestions?