Caster first search the area for units. If he find units then he should check and see if there are more units close to that unit.
Search area effect > Validate area around found unit > cast spell on that unit
I cant seam to make a enumerate area around that unit, no matter how i twist and turn it it always enumerate the area around the caster and not the found target. Is it possible to enumerate the area around the found unit?
My map spawn a unburrowed infestor with burrow set to autocast.
My burrowed infestor has an behaviour that searches for "powerfull units" and if it find any powerfull units then its supposed to unburrow and cast neural parasite on that unit.
This work perfect with fungal growth but not with this spell :/ I has to do with the spell that it not as "instant" as fungal growth and therefore the canceled by autoburrow.
The main problem is that the NP Spell take time to cast and during that time the autoburrow spell detroy it somehow :(
Caster first search the area for units. If he find units then he should check and see if there are more units close to that unit.
Search area effect > Validate area around found unit > cast spell on that unit
I cant seam to make a enumerate area around that unit, no matter how i twist and turn it it always enumerate the area around the caster and not the found target. Is it possible to enumerate the area around the found unit?
@Sherlia: Go
Not 100% sure what you're trying to do...
Is the Ability an Effect - Instant or an Effect - Target?
Just use a target sort that chooses target preference by proximity?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
My map spawn a unburrowed infestor with burrow set to autocast.
My burrowed infestor has an behaviour that searches for "powerfull units" and if it find any powerfull units then its supposed to unburrow and cast neural parasite on that unit.
This work perfect with fungal growth but not with this spell :/ I has to do with the spell that it not as "instant" as fungal growth and therefore the canceled by autoburrow.
The main problem is that the NP Spell take time to cast and during that time the autoburrow spell detroy it somehow :(
That is because it is a chanelled spell. Just make NP a non chanelled spell.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg