I have my map set on black mask everything until discovered. Normal units walk along side walls and cant see on top of then so they are still black masked BUT my hero unit can for some reason "unmask" over walls but not see the area. What is causing this?
No clue then. Looks like you've changed something unrelated because the "Use Line of Sight" is all you need. Try removing behaviors and abilities to see if it still occurs.
I found the problem witch is not a problem i have created my self but i did manage to solve anyways.
I had the mask set to black mask
I had a computer with shared vision
The main "bug" is that the computer can NOT detect anything longer then cliffs giving that cut off vision i want. So all areas discovered by the computer is just like i want it but my units detect further. Why it is like this i do not know.
However i found out that another "black mask" option existed, "black mask reduced radius", this option made player controlled units so they don't see further then the cliff, just a tiny bit above it but that should be fine :)
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I have my map set on black mask everything until discovered. Normal units walk along side walls and cant see on top of then so they are still black masked BUT my hero unit can for some reason "unmask" over walls but not see the area. What is causing this?
Check the Vision Height field on the unit itself.
As you can see in the pictures, it set to 0, just like other units are.
Looks like you need to check "Use Line of Sight" in unit flags.
it is checked :/
No clue then. Looks like you've changed something unrelated because the "Use Line of Sight" is all you need. Try removing behaviors and abilities to see if it still occurs.
I found the problem witch is not a problem i have created my self but i did manage to solve anyways.
I had the mask set to black mask
I had a computer with shared vision
The main "bug" is that the computer can NOT detect anything longer then cliffs giving that cut off vision i want. So all areas discovered by the computer is just like i want it but my units detect further. Why it is like this i do not know.
However i found out that another "black mask" option existed, "black mask reduced radius", this option made player controlled units so they don't see further then the cliff, just a tiny bit above it but that should be fine :)