I want to make Spaceships.
I want to make like a "chain gun" ability (effect-instant) that will fire automatically a missile in a straight line toward where the ship is facing (with a limited range if possible) ... How can i do that ? Not having to choose target unit or target point.
Secondly, how can i add ammo (limited quantity of missiles), and rechargeable close to a target point ? (like a base)
1) Use an Effect - Instant type ability that uses a Create Persistent effect that launched a missile with a Throw driver and a limited Movement - Motion Phases - Outro distance.
2) Use a Create Unit effect, Spawn behaviour or Train ability to produce them.
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Can you explain me a little bit more in details plz ?
1) I make my ability (of type effect-instant), and her effect will be a Create Persistent type. So far that's good for me. However, i don't know what a Throw driver is ... Where do i plug it ?
2) The only way to create missiles i know is like with ranged weapons (damage and Throw effects), adding the missile unit i made as ammo ... How can i add a create unit effect or spawn behavior in that ?
Plug the Mover with the throw driver in under the Launch Missile effect in the Movement - Movers - Link field or the Movement - Mover field of the ammo unit.
Make it spawn a unit with an autocastable ability that uses a Modify Unit effect on the target to increase the number of charges for the ability (similar to the mineral pallets from the campaign while boosting charges like the vulture ability).
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I don't understand a single of what you tell me O.o
I duplicated the weapon of the phoenix, and all his effects. I linked the effects together (Damage, Lauch Left, Launch Right, Launch Missile Parent and Create Persistent).
Now i'm stuck and i don't know what to do. In the Movers tab, there is the "Ion cannon" ... Do i have to duplicate it ?
I made my ability of type "Effect-Instant", i added the "create persistent" effect of my weapon as effect, but nothing happens when i do my ability in game.
I just duplicated the phoenix ones ... All i want is that when i press the ability button, to have it send 2 missiles (one from the left and one from the right)
They are all 3 named launch, but idk if they are all of type launch.
I know movers and missiles, i just want a GOOD explanation on how to continu my project plz
You launch the missiles from your unit to the impact of your create persistent periodic. If you want two different missiles you will need a Set effect that launches both.
Read the colliding missile tutorial for where to go from there.
Basicly the movers of the missile do not home in and are launched in the -y local throw vector. A Buff on the ammo unit then searches for targets suiciding the ammo unit and doing the damage.
I want to make Spaceships. I want to make like a "chain gun" ability (effect-instant) that will fire automatically a missile in a straight line toward where the ship is facing (with a limited range if possible) ... How can i do that ? Not having to choose target unit or target point.
Secondly, how can i add ammo (limited quantity of missiles), and rechargeable close to a target point ? (like a base)
Your help is appreciated,
Mac
1) Use an Effect - Instant type ability that uses a Create Persistent effect that launched a missile with a Throw driver and a limited Movement - Motion Phases - Outro distance.
2) Use a Create Unit effect, Spawn behaviour or Train ability to produce them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Can you explain me a little bit more in details plz ?
1) I make my ability (of type effect-instant), and her effect will be a Create Persistent type. So far that's good for me. However, i don't know what a Throw driver is ... Where do i plug it ?
2) The only way to create missiles i know is like with ranged weapons (damage and Throw effects), adding the missile unit i made as ammo ... How can i add a create unit effect or spawn behavior in that ?
Thanks again for your help !
Plug the Mover with the throw driver in under the Launch Missile effect in the Movement - Movers - Link field or the Movement - Mover field of the ammo unit.
Make it spawn a unit with an autocastable ability that uses a Modify Unit effect on the target to increase the number of charges for the ability (similar to the mineral pallets from the campaign while boosting charges like the vulture ability).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't understand a single of what you tell me O.o
I duplicated the weapon of the phoenix, and all his effects. I linked the effects together (Damage, Lauch Left, Launch Right, Launch Missile Parent and Create Persistent). Now i'm stuck and i don't know what to do. In the Movers tab, there is the "Ion cannon" ... Do i have to duplicate it ?
I made my ability of type "Effect-Instant", i added the "create persistent" effect of my weapon as effect, but nothing happens when i do my ability in game.
Heeeeeeeeeeelp !
I advise you read the blizzard guide on how to make movers. Also why on earth have you linked three Launch Missile effects in a row?
Have you set the period offset and given it a period count number?
I advise you read these.
http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/missile-movers/
http://www.sc2mapster.com/wiki/galaxy/data/effects/launch-missile/
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I just duplicated the phoenix ones ... All i want is that when i press the ability button, to have it send 2 missiles (one from the left and one from the right)
They are all 3 named launch, but idk if they are all of type launch.
I know movers and missiles, i just want a GOOD explanation on how to continu my project plz
You launch the missiles from your unit to the impact of your create persistent periodic. If you want two different missiles you will need a Set effect that launches both.
Read the colliding missile tutorial for where to go from there.
Basicly the movers of the missile do not home in and are launched in the -y local throw vector. A Buff on the ammo unit then searches for targets suiciding the ammo unit and doing the damage.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg