So I went through this tutorial here, titled Working with Hosting and Site Operations - The Uberlisk, Axis Alignment and More!
I managed to give my Hungerlisk (a variation of an Ultralisk) 6 attached spine crawler weapons that seem to be functioning very well, although there is a few errors where the tendril will not return to its original location. Every time the tendrils strike at an enemy my screen is flooded with error messages and Im not sure what I did wrong. I probably messed up a small step or something in the tutorial and so I am posting this to get some experienced eyes to help me find what I did wrong.
In addition, I plan on making an upgrade that will provide these tendrils (1 for each level of the upgrade researched) and I could use some help going about doing that. It has to be as simple as sticking a requirement into something but im not sure where to start.
One more thing, I started out creating my Hungerlisk by duplicating the Ultralisk and a couple linked objects like the weapon and actor. So now whenever I change anything about my hungerlisk, the ultralisk unit has its name reset to hungerlisk. To prevent their names showing up as the same in certain menus I added an editor suffix labeled (not the ultralisk) to my hungerlisk unit just so I could tell them apart. I would like a more permanent solution otherwise I'll just keep changing the ultralisks name back to ultralisk whenever I finish working on my hungerlisk.
To summarize:
Why is my screen being flooded with errors when my hungerlisk's tendrils attack? How would I add a requirement to the visibility and use of my hungerlisk's tendrils? Why exactly is the name of the unit Ultralisk being reset to Hungerlisk whenever I alter my Hungerlisk in any way?
If you duped the spine crawlers then you are in for a world of trouble as several fields are corrupted with duping. Probably is defaulting to the host unit for the return site which does not exist and not the spine crawlers, try changing Hosting - Host Return - Subject for the missile actor from selectable (defaults to host unit) to the actual spine crawler actor. I already found several important fields in this post.
For your second question have that on Unit Creation or Upgrade the tendrils are created but have a ValidateUnit term that uses a Player Requirement validator that links to a requirment that counts your upgrades eg. as done with the dark protoss model swaps in the campaign. You will also need to stick the validator into the various effect trees involved in the tentacle attacks.
Answer to your third question is just start from scratch duping is bad and more hassle in the long term than it is worth.
On a side note why spine crawler tentacles? Why not Levithan tentacles or the unused Roach Tentacle or even the Neural Parasite one?
I didnt dupe the spine crawler, i followed the step by step instructions in that tutorial to add the tendrils to my hungerlisk. I had already duped the ultralisk to make the hungerlisk before I went about doing that.
Ive recently transferred from using world edit for wc3 to the galaxy editor. Ive just been getting myself use to the data editor so I had no idea those other tentacles existed or at least that I could use them. Unless its just a matter of changing the actor models.
Thats pretty much the case since the uberlisk tutorial was made for the beta before the campaign dependencies came out. On a side note the unused roach tentacle you will need to create a model for since the model data is there but no model already present (same as several other missile weapons and even some units).
Checked your map found the cause. All your action actors (L2,L3,R1,R2 and R3) have a duped event so the missile is being fired twice per effect remove those to fix it.
Also I advise adjusting the positions/angles of your spine crawlers, looks ugly at the back of the crest.
So I went through this tutorial here, titled Working with Hosting and Site Operations - The Uberlisk, Axis Alignment and More!
I managed to give my Hungerlisk (a variation of an Ultralisk) 6 attached spine crawler weapons that seem to be functioning very well, although there is a few errors where the tendril will not return to its original location. Every time the tendrils strike at an enemy my screen is flooded with error messages and Im not sure what I did wrong. I probably messed up a small step or something in the tutorial and so I am posting this to get some experienced eyes to help me find what I did wrong.
In addition, I plan on making an upgrade that will provide these tendrils (1 for each level of the upgrade researched) and I could use some help going about doing that. It has to be as simple as sticking a requirement into something but im not sure where to start.
One more thing, I started out creating my Hungerlisk by duplicating the Ultralisk and a couple linked objects like the weapon and actor. So now whenever I change anything about my hungerlisk, the ultralisk unit has its name reset to hungerlisk. To prevent their names showing up as the same in certain menus I added an editor suffix labeled (not the ultralisk) to my hungerlisk unit just so I could tell them apart. I would like a more permanent solution otherwise I'll just keep changing the ultralisks name back to ultralisk whenever I finish working on my hungerlisk.
To summarize:
Why is my screen being flooded with errors when my hungerlisk's tendrils attack? How would I add a requirement to the visibility and use of my hungerlisk's tendrils? Why exactly is the name of the unit Ultralisk being reset to Hungerlisk whenever I alter my Hungerlisk in any way?
If you duped the spine crawlers then you are in for a world of trouble as several fields are corrupted with duping. Probably is defaulting to the host unit for the return site which does not exist and not the spine crawlers, try changing Hosting - Host Return - Subject for the missile actor from selectable (defaults to host unit) to the actual spine crawler actor. I already found several important fields in this post.
http://forums.sc2mapster.com/development/data/16774-duplicated-spine-crawler-stares-at-the-ground-when/#p16
For your second question have that on Unit Creation or Upgrade the tendrils are created but have a ValidateUnit term that uses a Player Requirement validator that links to a requirment that counts your upgrades eg. as done with the dark protoss model swaps in the campaign. You will also need to stick the validator into the various effect trees involved in the tentacle attacks.
Answer to your third question is just start from scratch duping is bad and more hassle in the long term than it is worth.
On a side note why spine crawler tentacles? Why not Levithan tentacles or the unused Roach Tentacle or even the Neural Parasite one?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I didnt dupe the spine crawler, i followed the step by step instructions in that tutorial to add the tendrils to my hungerlisk. I had already duped the ultralisk to make the hungerlisk before I went about doing that.
Ive recently transferred from using world edit for wc3 to the galaxy editor. Ive just been getting myself use to the data editor so I had no idea those other tentacles existed or at least that I could use them. Unless its just a matter of changing the actor models.
Thats pretty much the case since the uberlisk tutorial was made for the beta before the campaign dependencies came out. On a side note the unused roach tentacle you will need to create a model for since the model data is there but no model already present (same as several other missile weapons and even some units).
Checked your map found the cause. All your action actors (L2,L3,R1,R2 and R3) have a duped event so the missile is being fired twice per effect remove those to fix it.
Also I advise adjusting the positions/angles of your spine crawlers, looks ugly at the back of the crest.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg