Is it possible to make the reaven use seeker missile targetting each different units not same unit? I can make high templar use psionic storms on each different targets by using validator and behavior. but I don't see any way to make ravens use seeker missiles not on same target. help me. ravens must launch seeker missile on the target that is not being attacked by seeker missile.
The seeker missile ability is pretty straight forward, an Effect - Target ability that uses a Launch Missile effect which then does a Damage effect on impact. To modify it you must get the Launch Missile effect to have a launch effect that uses an Apply Behavior effect that applies a Buff, the Launch Missile effect also has a validator of the Unit Compare Behavior Count type that looks for the Buff. The Buff is set to be hidden and has a duration as long as that of the seeker missile (15 secs). Insert a Set effect between the Launch Missile impact effect and the Damage effect, add to the Set effect a Remove Behavior effect that removes the Buff.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Actually if the target is invalid it just wont be able to use the ability. A validator in an effect just downstream of the ability just makes the target be known as invalid so it cannot be cast.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Is it possible to make the reaven use seeker missile targetting each different units not same unit? I can make high templar use psionic storms on each different targets by using validator and behavior. but I don't see any way to make ravens use seeker missiles not on same target. help me. ravens must launch seeker missile on the target that is not being attacked by seeker missile.
Make the ability apply a buff to the target unit that has a duration/is removed on impact that the autocast validates for.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
how to make a buff behavior that is removed on impact?? I only can make a buff behavior that has a duration...
Use a Remove Behavior effect as part of the Set effect used when the Launch Missile effect impacts.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
please show me an example map of this or tutorial. Its very confusing me.
The seeker missile ability is pretty straight forward, an Effect - Target ability that uses a Launch Missile effect which then does a Damage effect on impact. To modify it you must get the Launch Missile effect to have a launch effect that uses an Apply Behavior effect that applies a Buff, the Launch Missile effect also has a validator of the Unit Compare Behavior Count type that looks for the Buff. The Buff is set to be hidden and has a duration as long as that of the seeker missile (15 secs). Insert a Set effect between the Launch Missile impact effect and the Damage effect, add to the Set effect a Remove Behavior effect that removes the Buff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
That also prevents the player from manually targeting the unit (not sure if that's what s/he wants)
Edit: Updated demo map with input from DrSuperEvil. HSM still cannot be cast on a unit already targeted by another missile.
Actually if the target is invalid it just wont be able to use the ability. A validator in an effect just downstream of the ability just makes the target be known as invalid so it cannot be cast.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg