I did' Some say that if only you adjust its speed to 4% it will roll out. But I was talkin about applying it without the Upgrade stuff, btw. I'm creating an RPG game.
The rolling is just a different animation on the model. It is achieved by applying the Superior animation group in the actor events of the baneling, which causes it to use the Walk Superior instead of just the Walk animation.
If you want your baneling to roll from the start, I suggest to change the Baselines + field to use Walk Superior as the walk baseline.
Right, Thanks' btw How did u manage to make ur 8openSlot Inventory to work on the UI, and how did u activate it through Game UI ? Could u help me out with that ? ^^
Thanks again with the Actor = Baneling and Superior Baseline stuff man. I managed it to work just fine and changing its animation ms to the exact speed from the unit speed made it seemingly to work just fine.
Btw' Kueken I've seen your 6openSlot UI Inventory working. How did u manage it to work ? :D
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btw, I got a Question about how to make its Roll-Out animation work' Got any ideas ?
I think Banelings start to roll when they have an upgrade called Centrifugal Hooks, Check it in the Data Editor and you might find more infos :)
@epicprawntime: Go
I did' Some say that if only you adjust its speed to 4% it will roll out. But I was talkin about applying it without the Upgrade stuff, btw. I'm creating an RPG game.
and I managed to add a Weapon which spawns Broodlings on the process for 8sec duration through a map' I found here in SC2mapster.
The rolling is just a different animation on the model. It is achieved by applying the Superior animation group in the actor events of the baneling, which causes it to use the Walk Superior instead of just the Walk animation.
If you want your baneling to roll from the start, I suggest to change the Baselines + field to use Walk Superior as the walk baseline.
@Kueken531: Go
Right, Thanks' btw How did u manage to make ur 8openSlot Inventory to work on the UI, and how did u activate it through Game UI ? Could u help me out with that ? ^^
@Kueken531: Go
Thanks again with the Actor = Baneling and Superior Baseline stuff man. I managed it to work just fine and changing its animation ms to the exact speed from the unit speed made it seemingly to work just fine.
Btw' Kueken I've seen your 6openSlot UI Inventory working. How did u manage it to work ? :D