Having problem with Cost display.
Building upgrade cost 300 minerals but it displays -2200 minerals and -2500 gas cost. But if you use that upgrade it would take those 300 minerals.
And if it would cost 2500 minerals or gas so it would be Zero cost like and but still would take those 2500 minerals or gas.
Building upgrade costs are cumulative. They stack. So if Farm 1 "unit" has a cost of 200 to make, and you want the upgrade from farm 1 to farm 2 to cost 150, you input building cost for the Farm 2 "unit" as 350. Do not input a cost on the ability itself.
Take a look at the Hatchery/Lair/Hive. In game, Hatchery is 300/0, Lair is 150/100 and Hive is 200/150. Yet in the editor, Hatchery is 300/0, Lair is 450/100 and Hive is 650/250 cost.
Having problem with Cost display.
Building upgrade cost 300 minerals but it displays -2200 minerals and -2500 gas cost. But if you use that upgrade it would take those 300 minerals.
And if it would cost 2500 minerals or gas so it would be Zero cost like and but still would take those 2500 minerals or gas.
@TwoDie: Go
Building upgrade costs are cumulative. They stack. So if Farm 1 "unit" has a cost of 200 to make, and you want the upgrade from farm 1 to farm 2 to cost 150, you input building cost for the Farm 2 "unit" as 350. Do not input a cost on the ability itself.
Take a look at the Hatchery/Lair/Hive. In game, Hatchery is 300/0, Lair is 150/100 and Hive is 200/150. Yet in the editor, Hatchery is 300/0, Lair is 450/100 and Hive is 650/250 cost.
@BorgDragon: Go
Thanks for the help but upgrades were fine. Copied from those hatcherys and stuff.
Changed dependence from Biodome to Supply depot and now the price display is normal.
It was something bad with unit property of cost display.
Ohh, now this price problem appeared..
How to make it return to Zero? as now its new optical illusion..
@TwoDie: Go
Bump
Now the cost are:
Starting building 250
next 500 (display cost 400)
last 800 (display cost 700)
...
EDIT: I think its because of those dependences... again...