So I've imported textures for my previously imported model. I replaced one of the unit's actor model with my custom model. How do I apply the textures to this model? (The textures are .dds, everything is fine with them)
If the textures have the correct name which you can see in the model previewer under materials of your imported model
-> if the path is special like ("mytextures\marinetexture.dds"): Try to move the textures to the path that you can read
-> if there is no path, you can move the textures to "Assets\Textures\" with the correct filename.
-> you can move the textures to the root of your map, too. For example, this works for exported WoW models.
Notice that in most cases imported models are blue in the editor because the editor didn't load the new textures. They will be loaded after editor restart.
But they should have their texture ingame, thought.
If they have a bluish texture, only the texture is incorrect. If they are invisible, black, different, the model hasn't been correctly exported (I don't know what is wrong then in detail...).
If the textures have the correct name which you can see in the model previewer under materials of your imported model
-> if the path is special like ("mytextures\marinetexture.dds"): Try to move the textures to the path that you can read
-> if there is no path, you can move the textures to "Assets\Textures\" with the correct filename.
-> you can move the textures to the root of your map, too. For example, this works for exported WoW models.
Notice that in most cases imported models are blue in the editor because the editor didn't load the new textures. They will be loaded after editor restart.
But they should have their texture ingame, thought.
If they have a bluish texture, only the texture is incorrect. If they are invisible, black, different, the model hasn't been correctly exported (I don't know what is wrong then in detail...).
I found my texture, but how does it apply? I can't just click on it... I'm trying to apply the team color raynor texture, to the raynor (marine) model...
To apply different textures, you can try Texture Select by ID, which is purely data work and does not involve (re)importing any files, thus no file size increase. However:
I'm trying to apply the team color raynor texture, to the raynor (marine) model...
Team color is not really a part of the texture. Most models have a layer of team color beneath the actual textures, so any transparency in the texture will show the team color. Some models however do not have this team color layer and will not support any team color without editing the actual model file.
So I've imported textures for my previously imported model. I replaced one of the unit's actor model with my custom model. How do I apply the textures to this model? (The textures are .dds, everything is fine with them)
bump :S...
If the textures have the correct name which you can see in the model previewer under materials of your imported model
-> if the path is special like ("mytextures\marinetexture.dds"): Try to move the textures to the path that you can read
-> if there is no path, you can move the textures to "Assets\Textures\" with the correct filename.
-> you can move the textures to the root of your map, too. For example, this works for exported WoW models.
Notice that in most cases imported models are blue in the editor because the editor didn't load the new textures. They will be loaded after editor restart.
But they should have their texture ingame, thought.
If they have a bluish texture, only the texture is incorrect. If they are invisible, black, different, the model hasn't been correctly exported (I don't know what is wrong then in detail...).
My model is black... Crap >.>. So I guess I'll have to figure out what was wrong when exporting.
I found my texture, but how does it apply? I can't just click on it... I'm trying to apply the team color raynor texture, to the raynor (marine) model...
To apply different textures, you can try Texture Select by ID, which is purely data work and does not involve (re)importing any files, thus no file size increase. However:
Team color is not really a part of the texture. Most models have a layer of team color beneath the actual textures, so any transparency in the texture will show the team color. Some models however do not have this team color layer and will not support any team color without editing the actual model file.