Is it possible to have a weapon added to a unit each time it picks up that item?
Think of it as a ship and each item is a cannon. Each time you pick up another item its like adding a cannon to your ship. Each time you pick up the item I want it too add the weapon again and have all weapons attack at same time. I hope this is clear enough.
So Ive been fooling around with this and the only way it seems this would work is to create invisible turrets for each weapon, disable them, then use items to enable them again. Does anyone know a more efficient way to do this?
Things Ive tried:
Using items to add weapons (they only add once),
Using items to add stackable buff which adds weapons (the buff may stack but the weapon doesnt),
Adding a weapon multiple times and using items to activate the weapons
Im not really sure what you are talking about, but the problem isnt adding the weapons. The problem is getting them to all attack and do damage. Example: If I add the same weapon to a unit 3 times, itll say it does 3 attacks at X damage but its only doing 1X instead of 3X.
As for the turrets, I think I was misunderstanding how they work and dont think thats a solution so now Im gonna try and see if I can use a buff to boost the damage or speed or something to make it seem like theres more weapons.
EDIT: Does anyone know how to set up the effect used in Starbattle for the upgrade to missiles that adds one missile to your attack?
@DrSuperEvil: Go
EDIT: Does anyone know how to set up the effect used in Starbattle for the upgrade to missiles that adds one missile to your attack?
I dont know how it is done in starbattle, but i guess that this could be done with techupgrades. Just design an upgrade modifying the weapon your unit uses.
Maybe it is also possible to do this by a behaviour buff applied and managed by triggers.
Is it possible to have a weapon added to a unit each time it picks up that item?
Think of it as a ship and each item is a cannon. Each time you pick up another item its like adding a cannon to your ship. Each time you pick up the item I want it too add the weapon again and have all weapons attack at same time. I hope this is clear enough.
Should be, have you tried anything? if in doubt experiement with the fields of buffs that also can apply weapons and see how those stack.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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So Ive been fooling around with this and the only way it seems this would work is to create invisible turrets for each weapon, disable them, then use items to enable them again. Does anyone know a more efficient way to do this?
Things Ive tried: Using items to add weapons (they only add once), Using items to add stackable buff which adds weapons (the buff may stack but the weapon doesnt), Adding a weapon multiple times and using items to activate the weapons
Could always use a buff counter and validators to enable hidden weapons
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Im not really sure what you are talking about, but the problem isnt adding the weapons. The problem is getting them to all attack and do damage. Example: If I add the same weapon to a unit 3 times, itll say it does 3 attacks at X damage but its only doing 1X instead of 3X.
As for the turrets, I think I was misunderstanding how they work and dont think thats a solution so now Im gonna try and see if I can use a buff to boost the damage or speed or something to make it seem like theres more weapons.
EDIT: Does anyone know how to set up the effect used in Starbattle for the upgrade to missiles that adds one missile to your attack?
I dont know how it is done in starbattle, but i guess that this could be done with techupgrades. Just design an upgrade modifying the weapon your unit uses.
Maybe it is also possible to do this by a behaviour buff applied and managed by triggers.
This are my two approaches i would give a try.
Probably had to do with the cooldown link so all three weapons are sharing the same cd.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg