Make sure your footman model has an attachment point on the hand you want the sword on. Then host the sword as a Model type actor attached to that attachment point with the host subject being the swordsman and it being created/destroyed on unit birth/death.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Ok so right now I'm attaching the Spear to my footman (Humanmalewarriorheavy.m2 in WoW Model Viewer), the spear is (humanspear01.m2).
I'm am asking for a step-by-step explanation on how to attach this spear to the footman's Right hand, and when the animation "Attack1HPierce" is played on the Footman, the spear moves properly with his right hand.
That option can be enabled the same as in the previewer.
Go to 'Render'-> 'Show geometry' -> 'Attachment points'.
But NOTE: Every World of WarCraft model has right weapon and left weapon attachment points.
To enable the model data in the cut scene editor go to 'Window' -> 'Model Data' and then click on the attachment point on the model to see the name of it.
Quote from TheHolyArk: GoThat option can be enabled the same as in the previewer.
Go to 'Render'-> 'Show geometry' -> 'Attachment points'.
But NOTE: Every World of WarCraft model has right weapon and left weapon attachment points.
To enable the model data in the cut scene editor go to 'Window' -> 'Model Data' and then click on the attachment point on the model to see the name of it.
+Ark+
I would like to thank you for your help, I appreciate it; however, I do have a few more questions. I'm going to quote what this guy said in his tutorial:
Under Events, create these events:
UnitBirth.(character's unit)
-Create
ActorCreation
-AnimPlay Attach Stand
UnitDeath.(character's unit)
-Destroy
Now under Host, select Actor and set the host to your character's actor.
Under Host Site Operations, add SOpAttachHardPoint02
do the same thing for your right shoulder, only set the Site Operation to SOpAttachHardPoint01
How do I get "Attach Stand" out of Anim Play (I attached a screenshot of far I got)
How do I select the actor under Host? (again I attached screen shot of how far I got)
That option can be enabled the same as in the previewer.
Go to 'Render'-> 'Show geometry' -> 'Attachment points'.
But NOTE: Every World of WarCraft model has right weapon and left weapon attachment points.
To enable the model data in the cut scene editor go to 'Window' -> 'Model Data' and then click on the attachment point on the model to see the name of it.
+Ark+
I've managed to get the spear in his hand and attack with it. One simple problem remains:
The spear is rotated 90 degrees, so he jabs it sideways instead of straight
ATTACHMENTS
Attackfai.PNG
SPearfail.PNG
SHield.PNG
shieldattack.PNG
Spearsfacing_up.PNG
Sparta.PNG
War.PNG
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I have the Model of a Stormwind Footman...
I have the Model of the sword I want to use...
How do I attach the sword properly to swing upon attack?
Accident
Make sure your footman model has an attachment point on the hand you want the sword on. Then host the sword as a Model type actor attached to that attachment point with the host subject being the swordsman and it being created/destroyed on unit birth/death.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
When you say host, do you mean through data or attach through in-game triggers upon unit creation? Or are we talking Site ops?
@EdwardSolomon: Go
Ok so right now I'm attaching the Spear to my footman (Humanmalewarriorheavy.m2 in WoW Model Viewer), the spear is (humanspear01.m2).
I'm am asking for a step-by-step explanation on how to attach this spear to the footman's Right hand, and when the animation "Attack1HPierce" is played on the Footman, the spear moves properly with his right hand.
@EdwardSolomon: Go
Follow this tutorial: Importing WoW Characters to SC2 and attaching shoulders/weapons.
Good luck!
+Ark+
One thing is slightly out of date, we now have a CUtscene editor instead of Previewer. So how do I view attachment points in the new cutscene editor?
That option can be enabled the same as in the previewer.
Go to 'Render'-> 'Show geometry' -> 'Attachment points'.
But NOTE: Every World of WarCraft model has right weapon and left weapon attachment points.
To enable the model data in the cut scene editor go to 'Window' -> 'Model Data' and then click on the attachment point on the model to see the name of it.
+Ark+
I've managed to get the spear in his hand and attack with it. One simple problem remains:
The spear is rotated 90 degrees, so he jabs it sideways instead of straight