1) How do you tint units? The only thing I've been able to find is a "Color" field on the model in the Data Editor, but changing that doesn't seem to do anything. (Specifically, I want to make a unit all black, like a silhouette.) Answered. Thanks
2) How do you get a submenu-type button to show up on a Command Card? Solved, though I'm not sure exactly how. It just started showing up and I'm not sure what caused it to.
3) As far as I know, you're not supposed to set player's race or color or starting point in the Map Settings because it'll mess up when you publish. What about the player name in the Map Settings? (Specifically, I have one computer player I want to rename from "Player 9" to something else.) Will that potentially mess anything up?
4) How do you adjust the fog properties? I know you can do it through triggers, but you have to do it blind that way. Is there any way to change the fog within the editor?
5) How do you give an ability a cooldown? Answered. Thanks.
5. Select the ability in the data editor. Look for the "Cost +" field. Double click, scroll down some. There's places for cooldown, energy/mineral/vespene cost, charges, anything you want.
2. Go to the unit's command card, hit the little green button and the right, choose an icon, and then set the button type to 'submenu'. You can switch sub menus with the little drop down menu in the top right corner.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
5. Select the ability in the data editor. Look for the "Cost +" field. Double click, scroll down some. There's places for cooldown, energy/mineral/vespene cost, charges, anything you want.
2. Go to the unit's command card, hit the little green button and the right, choose an icon, and then set the button type to 'submenu'. You can switch sub menus with the little drop down menu in the top right corner.
Obviously I already did that, which is why I asked how to get said button to "show up" not how to set it in the first place. I guess I should have been more specific. The button is set up on the command card already and is set to Submenu and the second command card it links to is also set up, but it doesn't show up in game.
1. Actor for your unit, Events +, create event: Actor Creation, Action : Set tint color , change the color to black, (you can also drop the HDR to .1)
Could you explain this in more detail? The Events stuff confuses the hell out of me. Also, what's HDR?
Additional Question:
6) What type of Actor is to be used for a permanent buff? Also, how do you create said buff? (what kind of Behavior? It is a behavior, right? Are Effects involved at all?) I don't want the buff to do anything except display. Specifically, I'm trying to use the colored Light doodad model as a buff I can give to units so they glow a certain color, with triggers.
Time start is the cooldown on unit creation (like the corrupter's corruption ability).
Time use is cooldown on ability use (like 90 percent of all abilitis
1. Go to the actor tab, search for your unit, select the actor for your unit. Scroll down to Events +, double click it. Right near the bottom (anywhere else works fine, but i personnaly find the bottom being cleaner for adding events in case you want to modify stuff later on) click add event...
Msg Type: Actor Creation Source Name: [Your Unit] (You can leave this field as Any and itll work just as well) Sub Name : Any
Now go to the action right below the event (should say "action impact" by default) and modify the following:
Target : (leave blank) Msg Type : Set Tint Color (the normal one, not local)
Fields should appear right below, i'll explain them: Color : this does exactly what it says, it changes the color. You'll notice the HDR multiplier on the right which can change the lighting (lower it is, darker the unit) Blend in duration : You can leave this at 0. All it is is the time it takes for the unit to change color. Leaving it 0 will make it instantaneous. Blend Type : This is the way the unit changes color. One shot makes it change color once. Bounce will make the unit alternate from its default color to your set color back and forth. Cycle will change the color back to default one it attains your set color. Label and Priority : I haven't messed around with these fields, but leave them as they are and they wont screw your unit.
Pretty much the only field you'll modify is the Color, just leave the others on their default setting
Answer to No.4 is under Fog of War Data you can adjust the fog of war masks (not that there is alot to adjust).
I mean, the terrain fog, not the Fog of War. Specifically, I want to obscure the lowest cliff level like lowest level on whatever-tileset-metalopolis-is already is, and set the color.
7) Can anyone explain in detail how to give a unit an aura that creates a Beam visual between it an nearby enemy units? Again, I don't want it to actually do anything; just display. Can beams be created with triggers?
1)
How do you tint units? The only thing I've been able to find is a "Color" field on the model in the Data Editor, but changing that doesn't seem to do anything. (Specifically, I want to make a unit all black, like a silhouette.)Answered. Thanks2)
How do you get a submenu-type button to show up on a Command Card?Solved, though I'm not sure exactly how. It just started showing up and I'm not sure what caused it to.3) As far as I know, you're not supposed to set player's race or color or starting point in the Map Settings because it'll mess up when you publish. What about the player name in the Map Settings? (Specifically, I have one computer player I want to rename from "Player 9" to something else.) Will that potentially mess anything up?
4) How do you adjust the fog properties? I know you can do it through triggers, but you have to do it blind that way. Is there any way to change the fog within the editor?
5)
How do you give an ability a cooldown?Answered. Thanks.@EphemeralNight: Go
1. Actor for your unit, Events +, create event: Actor Creation, Action : Set tint color , change the color to black, (you can also drop the HDR to .1)
2. In the command card, add a button, Command Type - Submenu
5. Select the ability in the data editor. Look for the "Cost +" field. Double click, scroll down some. There's places for cooldown, energy/mineral/vespene cost, charges, anything you want.
2. Go to the unit's command card, hit the little green button and the right, choose an icon, and then set the button type to 'submenu'. You can switch sub menus with the little drop down menu in the top right corner.
Obviously I already did that, which is why I asked how to get said button to "show up" not how to set it in the first place. I guess I should have been more specific. The button is set up on the command card already and is set to Submenu and the second command card it links to is also set up, but it doesn't show up in game.
Could you explain this in more detail? The Events stuff confuses the hell out of me. Also, what's HDR?
Additional Question:
6) What type of Actor is to be used for a permanent buff? Also, how do you create said buff? (what kind of Behavior? It is a behavior, right? Are Effects involved at all?) I don't want the buff to do anything except display. Specifically, I'm trying to use the colored Light doodad model as a buff I can give to units so they glow a certain color, with triggers.
@EphemeralNight: Go
Time start is the cooldown on unit creation (like the corrupter's corruption ability). Time use is cooldown on ability use (like 90 percent of all abilitis
1. Go to the actor tab, search for your unit, select the actor for your unit. Scroll down to Events +, double click it. Right near the bottom (anywhere else works fine, but i personnaly find the bottom being cleaner for adding events in case you want to modify stuff later on) click add event...
Msg Type: Actor Creation Source Name: [Your Unit] (You can leave this field as Any and itll work just as well) Sub Name : Any
Now go to the action right below the event (should say "action impact" by default) and modify the following:
Target : (leave blank)
Msg Type : Set Tint Color (the normal one, not local)
Fields should appear right below, i'll explain them:
Color : this does exactly what it says, it changes the color. You'll notice the HDR multiplier on the right which can change the lighting (lower it is, darker the unit)
Blend in duration : You can leave this at 0. All it is is the time it takes for the unit to change color. Leaving it 0 will make it instantaneous.
Blend Type : This is the way the unit changes color. One shot makes it change color once. Bounce will make the unit alternate from its default color to your set color back and forth. Cycle will change the color back to default one it attains your set color.
Label and Priority : I haven't messed around with these fields, but leave them as they are and they wont screw your unit.
Pretty much the only field you'll modify is the Color, just leave the others on their default setting
Answer to No.4 is under Fog of War Data you can adjust the fog of war masks (not that there is alot to adjust).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I mean, the terrain fog, not the Fog of War. Specifically, I want to obscure the lowest cliff level like lowest level on whatever-tileset-metalopolis-is already is, and set the color.
7) Can anyone explain in detail how to give a unit an aura that creates a Beam visual between it an nearby enemy units? Again, I don't want it to actually do anything; just display. Can beams be created with triggers?
Under Terrain Texture sets.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg