The data area of the editor is just a big jumble to me, so i request that some1 post a map with a full hero; nothing special just a little hero that lv's, has some abilities and has a revive system. This would be better than any tutorial for me because i can just go in and look at exactly what you did and make my own hero's based on yours. thx
Download my map and mod file and study it to your heart's content. However, I do not use a WC3 ability system. I use a custom-built skill tree UI. I also use the incapacitation system from the Belly of the Beast campaign mission instead of the clunky revive.
a wc3 hero with full lv up and revive, level-able abilities/learn abilities. strength, stamina, and intellect attributes. the lv up effect should just be stalker and the revive time should be around 25seconds. zantai, your hero is to complex and kinda a lot of work for the same thing as the normal hero, thx tho.
<<reply 300497>
i dont learn from watching a youtube tutorial. if i followed each 14min video, i would have to repeat the process for every hero, taking over 4 hours just to make 2 heros....
I guess it all depends on what your time constraints are. I've been working a my current project for over a month, and have learned a lot from everyone here. Doing anything in the editor is time consuming, so I wish you luck in your endeavors, but it sounds like what you want to do is going to take more time than you're able to put into it.
When I was figuring out how to make a basic hero, I went through his tutorial and paused it after each step to actually do it in the editor instead of just watching it and trying to remember it. Some of the stuff just gets easier and you can do it quicker the more you do it.
The problem with heroes is, everyone creates them a little different, because there are so many ways to create certain aspects and all of them have its advantages and limits.
I attached you a hero setup, which I use myself for my map. No attributes in this map, but you can easily add them. It comes with a levelable ability; I use catalog triggers to realize the lvlup.
your hero is good, but i just have 1 complaint, the learn ability is not every level, some lv's you dont get 1. and the trigger you use looks like jiberish and i would never be able to replicate them
edit: also, the reason onetwoSC cant help me on this one is that in his hero tutorials (he only has 2 sets, one is out of date) he does things that i do not want, and without doing them i cannot figure out how to make them work. In the tutorials from the link posted above, he makes him own abilities and goes into a lot of work doing that, and i dont want my own abilities but i cannot figure out how to work around that in the tutorial.
The data area of the editor is just a big jumble to me, so i request that some1 post a map with a full hero; nothing special just a little hero that lv's, has some abilities and has a revive system. This would be better than any tutorial for me because i can just go in and look at exactly what you did and make my own hero's based on yours. thx
@Conradjd: Go
a bit more info would help a lot. What kind of unit you after?
"full hero" is a rather relative term.
Wc3 hero? Sc2 campaign style hero? levelable abilities? Learn ability included? Actual levelable abilities included? Attributes? Level-up special effects? What kind of reviving?
Or do you just want a veterancy behavior?
Download my map and mod file and study it to your heart's content. However, I do not use a WC3 ability system. I use a custom-built skill tree UI. I also use the incapacitation system from the Belly of the Beast campaign mission instead of the clunky revive.
http://www.zhrpg.net/forum/viewtopic.php?f=29&t=1272
@Reaper872: Go
a wc3 hero with full lv up and revive, level-able abilities/learn abilities. strength, stamina, and intellect attributes. the lv up effect should just be stalker and the revive time should be around 25seconds. zantai, your hero is to complex and kinda a lot of work for the same thing as the normal hero, thx tho.
@Conradjd: Go
Alternatively, this set of video tutorials by Onetwo will teach you everything you need to know to make your own.
<<reply 300497> i dont learn from watching a youtube tutorial. if i followed each 14min video, i would have to repeat the process for every hero, taking over 4 hours just to make 2 heros....
@Conradjd: Go
I guess it all depends on what your time constraints are. I've been working a my current project for over a month, and have learned a lot from everyone here. Doing anything in the editor is time consuming, so I wish you luck in your endeavors, but it sounds like what you want to do is going to take more time than you're able to put into it.
@Conradjd: Go
When I was figuring out how to make a basic hero, I went through his tutorial and paused it after each step to actually do it in the editor instead of just watching it and trying to remember it. Some of the stuff just gets easier and you can do it quicker the more you do it.
The problem with heroes is, everyone creates them a little different, because there are so many ways to create certain aspects and all of them have its advantages and limits.
I attached you a hero setup, which I use myself for my map. No attributes in this map, but you can easily add them. It comes with a levelable ability; I use catalog triggers to realize the lvlup.
@Kueken531: Go
your hero is good, but i just have 1 complaint, the learn ability is not every level, some lv's you dont get 1. and the trigger you use looks like jiberish and i would never be able to replicate them
edit: also, the reason onetwoSC cant help me on this one is that in his hero tutorials (he only has 2 sets, one is out of date) he does things that i do not want, and without doing them i cannot figure out how to make them work. In the tutorials from the link posted above, he makes him own abilities and goes into a lot of work doing that, and i dont want my own abilities but i cannot figure out how to work around that in the tutorial.
@Conradjd: Go
.