I'd like to have a ability that changes that unit's actor permanently, this has worked for most of the units i wanted it for. However, for the Thor it doesn't work properly. The Thor unit changes its actor to the Odin actor, yet when it uses its weapon, the launch comes from the middle of the Odin actor. I'm assuming this has something to do with attachment points but i have zero knowledge about that, so how can i fix this issue?
method 1: you need to go to the attachment methods on the thor attack actor.
look under combat: launch attachment query
Methods: WeaponsetAm0
Methods: Ampatternthor
fall back :centre
1)you need to create a duplicate of Ampattern thor.
2)now look in the Ampattern thor for the driver field.
3)set this as the damage stat for your thor e.g. "thorshammer damage"
4)Now add this new attachment method to your thor actor
check that the weaponset is AM0. this set is the launch point on the two hand cannons
AM1 is the two chest AA guns
AM2 is the 2 left AA guns
AM3 is the 2 right AA guns
try this and let me know the outcome
Method 2:
check that the unit actor does not have any attack events linked to the old thor
Edit: closer looking at your description... youve said your changing the actor but the weapon remains the same? if this is so then method 1 should fix your problem. ASSUMING that you ability also changes the ODINs attack actor to the THORS attack actor.
If the above is not the case then its probably not related to the attachment points and so refer to method 2
I'd like to have a ability that changes that unit's actor permanently, this has worked for most of the units i wanted it for. However, for the Thor it doesn't work properly. The Thor unit changes its actor to the Odin actor, yet when it uses its weapon, the launch comes from the middle of the Odin actor. I'm assuming this has something to do with attachment points but i have zero knowledge about that, so how can i fix this issue?
@Project_06: Go
just had this problem the other day,
method 1: you need to go to the attachment methods on the thor attack actor. look under combat: launch attachment query
Methods: WeaponsetAm0
Methods: Ampatternthor
fall back :centre
1)you need to create a duplicate of Ampattern thor.
2)now look in the Ampattern thor for the driver field.
3)set this as the damage stat for your thor e.g. "thorshammer damage"
4)Now add this new attachment method to your thor actor
check that the weaponset is AM0. this set is the launch point on the two hand cannons AM1 is the two chest AA guns AM2 is the 2 left AA guns AM3 is the 2 right AA guns
try this and let me know the outcome
Method 2: check that the unit actor does not have any attack events linked to the old thor
Edit: closer looking at your description... youve said your changing the actor but the weapon remains the same? if this is so then method 1 should fix your problem. ASSUMING that you ability also changes the ODINs attack actor to the THORS attack actor.
If the above is not the case then its probably not related to the attachment points and so refer to method 2