We would need to see the map to comment. All you need is to disable the buff via the requirements field and have the removed weapon also be added by a buff so it is disabled when the upgrade is complete.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
We would need to see the map to comment. All you need is to disable the buff via the requirements field and have the removed weapon also be added by a buff so it is disabled when the upgrade is complete.
Guess you did not read this.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I try to make an upgrade remove the weapon of a unit and add a new weapon instead.
I have created a new upgrade and it´s upgrade effect is type: add behaviour.
I add the unit in Affected unit array +.
I have created a new buff behaviour and on it's modifications I go to weapon tab and disable old weapon and enable new weapon.
I make a new requiement called "Have upgrade x" and I add it as a requirment to the upgrade.
When I research the upgrade, my unit does not change weapon. It still has the old one.
Any clues?
We would need to see the map to comment. All you need is to disable the buff via the requirements field and have the removed weapon also be added by a buff so it is disabled when the upgrade is complete.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
This thing drives me mad T_T
Anyone with any ideas how to get this to work?
Guess you did not read this.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Anyone wanna have a look at my map to see what´s wrong? I can PM it to you. Anyone? Anyone..?
For something as "simple" as this it's best to make an otherwise empty demo map and just attach that to your post.
I suggest you look at the bunker with campaign/story dependencies enabled, the Shrike Turret upgrade does just that, minus disabling an old weapon.