How do I make all my existing data into a mod?
So that I can carry my data (balanced units and abilities) into other future maps.
I need a step by step very clear.. I need a tutorial. Seems that this task isn't known by enough people and a tutorial(possibly posted under this very accurately labeled thread) could help spread that knowledge.
How do I make all my existing data into a mod? So that I can carry my data (balanced units and abilities) into other future maps.
I need a step by step very clear.. I need a tutorial. Seems that this task isn't known by enough people and a tutorial(possibly posted under this very accurately labeled thread) could help spread that knowledge.
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
@DarcZaFire: Go Here is a tutorial:
1- Save your map as components. It will create a folder with everything in it.
2- Create the mod and save it as components too.
3- Now you can move all your data from one folder to the other. Move the base data folder to your mod folder.
4- Open it again in the editor and save as a mod file.
5- Profit!
Any idea why, after doing this, all of my ingame costs have doubled?
They show the correct values in the editor, in red (because they are values from the mod) but ingame everything is doubled.)
Is there a way to set all my costs to 0, or make the mod file simply overwrite/override my game costs?
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya