I spent last night banging my head over this, and I couldn't find a solution.
Main Question: I have a missile with a custom mover. When create Sound or Model Actors with Effect.MissileLauncher.Impact, the sound plays way before impact.
Side question: Regarding the Launch, since my mover does a sort of slow starting parable, I would like to delay the sound for the launch for a second or so, is that possible?
I ended up going for a completely different approach, as nothing was working (for the main question). Also the sound thing didn't work so well, I tried also using SetSoundOffset but to no avail. Any idea of what it does?
I spent last night banging my head over this, and I couldn't find a solution.
Main Question: I have a missile with a custom mover. When create Sound or Model Actors with
Effect.MissileLauncher.Impact
, the sound plays way before impact.Side question: Regarding the Launch, since my mover does a sort of slow starting parable, I would like to delay the sound for the launch for a second or so, is that possible?
Use a timer that when it expires creates the sound?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I ended up going for a completely different approach, as nothing was working (for the main question). Also the sound thing didn't work so well, I tried also using
SetSoundOffset
but to no avail. Any idea of what it does?Thanks for the reply, by the way.