I've not tried creating OTHER actors from within an actor, but a good start might be...
UnitBirth.Marine
Create Actor X
I'll have to dig some more into it, but I just finished uploading a video and tweaking a map, and now I have to run some errands and whatnot. Busy busy.
Find a model attachment tutorial (in case what i wrote below isnt enough)
Create a seperate actor of type model, and subtype ModelAnimationContinous (I think that's what it was called)
Pick the model
Modify the first host field to the actor of the unit you want to attach to
Open Events + and add these:
UnitBirth.(your unit)
Create
UnitDeath.(Your Unit)
Destroy
You should have the animation events in there by default already. If not, add this:
ActorCreation
AnimBracketPlay (some name) Birth,Stand,Death | Play forever
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How do i give a unit the Psi Disrupter effect model upon unit birth. The effect looks like a periodic wave radiating away from the unit.
@thegameplayer: Go
I've not tried creating OTHER actors from within an actor, but a good start might be...
I'll have to dig some more into it, but I just finished uploading a video and tweaking a map, and now I have to run some errands and whatnot. Busy busy.
Find a model attachment tutorial (in case what i wrote below isnt enough)
Create a seperate actor of type model, and subtype ModelAnimationContinous (I think that's what it was called)
Pick the model
Modify the first host field to the actor of the unit you want to attach to
Open Events + and add these:
UnitBirth.(your unit)
Create
UnitDeath.(Your Unit)
Destroy
You should have the animation events in there by default already. If not, add this:
ActorCreation
AnimBracketPlay (some name) Birth,Stand,Death | Play forever