I have a target effect and the problem I'm having is that I want the caster unit to carry on moving whilst the ability is running. At the moment as soon as I target a unit, the caster stops. I have the flag "Allow Movement" selected, I also unclicked all the clear queue boxs on any of the ability effects but I havent any clue how to make this work.
In short, the Transient flag allows a unit to continue moving when it uses an ability, but it does so by bypassing the unit's order queue. This means that it only works if the ability is not channeled, and if the unit does not have to turn toward the target. What kind of ability is it? Set the Angle to 360 so the unit doesnt have to turn, check the Transient flag, and try the ability.
In short, the Transient flag allows a unit to continue moving when it uses an ability, but it does so by bypassing the unit's order queue. This means that it only works if the ability is not channeled, and if the unit does not have to turn toward the target. What kind of ability is it? Set the Angle to 360 so the unit doesnt have to turn, check the Transient flag, and try the ability.
Ok all good except i cant set the angle to 360, max is 358.99, if i write 360 then it rewrite ti to 0 and i can only target whats directly in front of the unit. Is there some way to make it 360?
I have a target effect and the problem I'm having is that I want the caster unit to carry on moving whilst the ability is running. At the moment as soon as I target a unit, the caster stops. I have the flag "Allow Movement" selected, I also unclicked all the clear queue boxs on any of the ability effects but I havent any clue how to make this work.
Another Transient flag question.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@ArReaper:
In short, the Transient flag allows a unit to continue moving when it uses an ability, but it does so by bypassing the unit's order queue. This means that it only works if the ability is not channeled, and if the unit does not have to turn toward the target. What kind of ability is it? Set the Angle to 360 so the unit doesnt have to turn, check the Transient flag, and try the ability.
Ah cheers to you both! :) now dont suppose you know how to set it so that players cant disable auto casting by right clicking on the abilities button?
Ok all good except i cant set the angle to 360, max is 358.99, if i write 360 then it rewrite ti to 0 and i can only target whats directly in front of the unit. Is there some way to make it 360?
@ArReaper: Go There are flags for the ability "autocast" and if you want it to be on by default "autocast initially on" or something like that.
@Sherlia: Go I had this issue once, it seems like a bug. Try changing to xml and set it to 360.
@SoulFilcher: Go
Changing the XLM to 360 worked, thanks.