Thank you. There is a red negative value in each units movement speed button with the trigger. Players get so confused when they hover the arrow there.
These displays have flags to collapse all (de)buffs into the main value and/or extend upgrade boni. That will also affect Creep and Concussive Shells though.
There are also ways of locking the map to a specific game speed (under Game Variants?), and I think I once stumbled upon an array that controls the time scale factor allocated to each speed setting, but I can't remember where that was. A quick look through the Gameplay Data type didn't yield anything, but those obscure data types and the Map dropdown menu are the places you should look through.
yeah maybe change the game speed from fastest and a step down, is the way to go. Its just that the reduction is quite big. I am looking for a 5-10% game speed reduction.
But I will see if I can find anything. In the meanwhile, all additional thoughts and guidelines are welcome
There are also ways of locking the map to a specific game speed (under Game Variants?), and I think I once stumbled upon an array that controls the time scale factor allocated to each speed setting, but I can't remember where that was. A quick look through the Gameplay Data type didn't yield anything, but those obscure data types and the Map dropdown menu are the places you should look through.
This sounds intereesting but I can not find anything!
Global time scale has a problem with the health of constructed buildings, so it can't be used, if your map has structures that are constructed. (THe health uses the default time.)
However, the cheat "speed #" seems to work fine. Luckily we can use cheats in a map using the console command trigger action:
1 would be normal game speed. 1.4 would be faster (despite of people stating things on other sites, faster is 1.4 times the normal time and not 1.38 or 1.39 or something [tested with ingame timers counting game time and real time]).
It turns out that command can not be used online. So I am back to basics again. Still would need a way to reduce all game speed by ca 5%, without any consequenses.
First you need to create a behavior, type buff. I named the buff time scale because I can. Set it to under flags so they don't see it.
Under (Basic)Behavior Modification:+ change Time Scale to .9 or whatever value you want. .9 is obviously 90 percent speed of faster.
Next. Create a trigger. Event: Unit - Any unit creates a unit with any ability or behavior game link Actions: Unit - Add Behavior 1 time scale (your buff) to (created unit) from (created unit)
This will give the time scale buff to a unit when it is created.
Done!
Any preexisting units need to have the buff applied as well. Simply add the time scale behavior to mineral patches.
Would this have any unintended consequenses for the game?
Will it cause lag?
Will it affect all time values for all units, structures and abilities? (Cooldown, harvest time for minerals, build time for units, life regeneration, movement and attack speed and so on)
Maybe it would be enough just to add a behavior to each unit and structure.. That behavior has time scale set to the value I want to have,,
Would that affect abilities on the unit? (For example repair time on SCVs, cooldown on Psi Storm etc)
Would that affect build time on units built in a structure?
There are things that are changed via global time scale only... Global time scale changes everything except for the structures... So, you might want to look into a trigger solution that fixes the amount of life a structure receives per tick when it is build. At least that is the solution I would go for.
I try to set game speed to "fast" instead of "faster" in my MOD-file.
I go into the "Mod" menu at the top of the screen. There I choose Game Variants -> Add custom -> Game speed fast -> Locked
I save it and upload the MOD-file. I then go into every map I use together with the mod-file. There I go into Game Variants -> Add custom -> Set Game speed fast -> Locked. Save and upload.
When I am on Battle.net, the game speed is still on faster...
Any idea what the problem might be?
It is important that players can not change the game speed in the pre-game lobby on Battle.net, or in the game as referees.
What is the best way to reduce all time related things by X % ?
I want everything to be slower - move speed, build time, abilities cooldown, time etc..
Try Set Global Time Scale.
Edit: Oh just realized this was in the data section. But I still think using this trigger function would be easier.
Thank you. There is a red negative value in each units movement speed button with the trigger. Players get so confused when they hover the arrow there.
Is there no way make it more .. secret?
With or without triggers..
These displays have flags to collapse all (de)buffs into the main value and/or extend upgrade boni. That will also affect Creep and Concussive Shells though.
There are also ways of locking the map to a specific game speed (under Game Variants?), and I think I once stumbled upon an array that controls the time scale factor allocated to each speed setting, but I can't remember where that was. A quick look through the Gameplay Data type didn't yield anything, but those obscure data types and the Map dropdown menu are the places you should look through.
Thank you,
yeah maybe change the game speed from fastest and a step down, is the way to go. Its just that the reduction is quite big. I am looking for a 5-10% game speed reduction.
But I will see if I can find anything. In the meanwhile, all additional thoughts and guidelines are welcome
Any more ideas regarding how to reduce the game speed by 5-10%?
Bump.
Anyone knows how to reduce overall game speed by ca 10% without triggers?
Time to necro this old thread. The trigger system does not make me satisfied.
This sounds intereesting but I can not find anything!
Anyone wanna share this wisdom?
Global time scale has a problem with the health of constructed buildings, so it can't be used, if your map has structures that are constructed. (THe health uses the default time.)
However, the cheat "speed #" seems to work fine. Luckily we can use cheats in a map using the console command trigger action:
1 would be normal game speed. 1.4 would be faster (despite of people stating things on other sites, faster is 1.4 times the normal time and not 1.38 or 1.39 or something [tested with ingame timers counting game time and real time]).
Thank you a lot for the help Ahli634!
It turns out that command can not be used online. So I am back to basics again. Still would need a way to reduce all game speed by ca 5%, without any consequenses.
Any other ideas?
I came across this idea:
Would this have any unintended consequenses for the game?
Will it cause lag?
Will it affect all time values for all units, structures and abilities? (Cooldown, harvest time for minerals, build time for units, life regeneration, movement and attack speed and so on)
Maybe it would be enough just to add a behavior to each unit and structure.. That behavior has time scale set to the value I want to have,,
Would that affect abilities on the unit? (For example repair time on SCVs, cooldown on Psi Storm etc) Would that affect build time on units built in a structure?
Anyone knows?
There are things that are changed via global time scale only... Global time scale changes everything except for the structures... So, you might want to look into a trigger solution that fixes the amount of life a structure receives per tick when it is build. At least that is the solution I would go for.
Set game speed to slower, set time scale on everything, or reduce the values yourself.
I try to set game speed to "fast" instead of "faster" in my MOD-file.
I go into the "Mod" menu at the top of the screen. There I choose Game Variants -> Add custom -> Game speed fast -> Locked
I save it and upload the MOD-file. I then go into every map I use together with the mod-file. There I go into Game Variants -> Add custom -> Set Game speed fast -> Locked. Save and upload.
When I am on Battle.net, the game speed is still on faster...
Any idea what the problem might be?
It is important that players can not change the game speed in the pre-game lobby on Battle.net, or in the game as referees.
Is it possible to make the Faster speed setting equal Fast?
Or to "lock" the speed mode Fast so no one can change it?