Hi, im fairly new to mapping and scripting, but have huge intrests for it.
Today i need help with a project/Practice map im working on, right now i want to figure out how to make a spider mine into an unit that can move around and be used as a normal unit, rather than autoburrowing and just.... being a mine.
I tried to explore the editor,find other threads and reading tuts, but i just cant fuge out any way at all to make a spider mine that can do things like a normal unit, making it into a factory should be fairly easy to do myself.
So please, if anybody has the talent and time to figure this out, tell me :)
Well, you want to remove the spider mines behaviors most likely and set some flags. Best would be to copy the Unit - Flags field from a usual unit and paste it in the spidermine's flags field (the most important specific field to uncheck would be "uncommandable").
unless my editor is broken, this doesn't work.
I have tried to remove behavior, remove and add flags, add abilities and make a new unit....
Nothing of this works :(
Hi, im fairly new to mapping and scripting, but have huge intrests for it. Today i need help with a project/Practice map im working on, right now i want to figure out how to make a spider mine into an unit that can move around and be used as a normal unit, rather than autoburrowing and just.... being a mine.
I tried to explore the editor,find other threads and reading tuts, but i just cant fuge out any way at all to make a spider mine that can do things like a normal unit, making it into a factory should be fairly easy to do myself.
So please, if anybody has the talent and time to figure this out, tell me :)
Well, you want to remove the spider mines behaviors most likely and set some flags. Best would be to copy the Unit - Flags field from a usual unit and paste it in the spidermine's flags field (the most important specific field to uncheck would be "uncommandable").
@Kueken531: Go
unless my editor is broken, this doesn't work. I have tried to remove behavior, remove and add flags, add abilities and make a new unit.... Nothing of this works :(
Check the abilities and command card. A unit usually needs stop, attack and move to function properly.
I have a spider mine unit myself, and I changed following things:
(and some stuff like movespeed)
This works for me.