Hi all! I'm trying to create a weapon for my sensor towers... sort of electric coil that fires little lightnings at nearby enemies.
Fact is that I would like to produce something really randomic, like this: ... well, ok, maybe not *that* complicated but somehow similar to it.
So, I created 3 electric coil weapons with the same Period (2 seconds) and a RandomDelayMin/RandomDelayMax of -1/+1. Then I created a turret with YewArc 360. Finally, I gave the sensor tower Attack ability, filled TurretsArray with 3 times the same turret and WeaponsArray 3 times with ElectricCoil->Turret.
The weapon has unchecked Linked Cooldown, so multiple weapons can fire at the same time and it's effect it an EnumArea with Count 1, Arc 360 and TargetSorts TSRandom.
The weapons are working fine, they fires at the same time without problems producing a nice random effect also but:
1) I can't find a good lightning effect among the models... so if anyone can suggest me a good one that would be appreciated.
2) The radomic TargetSort is good, but sometimes it makes two or three weapons attack the same target and I would like to have all the weapons attack a random target but not the one that is already being attacked by other electric coils. So, to be clearer, I need unique targets.
3) I'm using a SOpOverHead for the beam... but a lot of beams I'm trying are not being shown. I didn't created a missile, I'm just showing them through an actor that plays the anim.
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Hi all! I'm trying to create a weapon for my sensor towers... sort of electric coil that fires little lightnings at nearby enemies.
Fact is that I would like to produce something really randomic, like this: ... well, ok, maybe not *that* complicated but somehow similar to it.
So, I created 3 electric coil weapons with the same Period (2 seconds) and a RandomDelayMin/RandomDelayMax of -1/+1. Then I created a turret with YewArc 360. Finally, I gave the sensor tower Attack ability, filled TurretsArray with 3 times the same turret and WeaponsArray 3 times with ElectricCoil->Turret.
The weapon has unchecked Linked Cooldown, so multiple weapons can fire at the same time and it's effect it an EnumArea with Count 1, Arc 360 and TargetSorts TSRandom.
The weapons are working fine, they fires at the same time without problems producing a nice random effect also but:
1) I can't find a good lightning effect among the models... so if anyone can suggest me a good one that would be appreciated.
2) The radomic TargetSort is good, but sometimes it makes two or three weapons attack the same target and I would like to have all the weapons attack a random target but not the one that is already being attacked by other electric coils. So, to be clearer, I need unique targets.
3) I'm using a SOpOverHead for the beam... but a lot of beams I'm trying are not being shown. I didn't created a missile, I'm just showing them through an actor that plays the anim.