Fairly new to the editor so bare with me heh. So i've been working through this ability, which is a passive and not an active ability. Really don't know which forum is more appropriate but I'm going to throw it here since i didn't get much of a response in triggers. The passive ability is as follows: After the caster uses 3 of their spells, the next ability used will have its cooldown removed after it has been used(essentially you could use it twice). Then the count would be reset.
Was thinking that each use of an ability applied a "stack" of a buff to the caster and then I'd maybe be able to use a unit behavior count validator and a modify player effect? Not really sure about this , any help would be wonderful
Use a Set effect under each ability that has a Modify Unit effect and a Remove Behavior effect with the set effect/subsequent effects being validated by a Unit Compare Behavior Count validator.
Still you were nearly there.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Alright I've run into bit of a problem after implementing this. When I go to edit the Cost field of the Modify Unit to reduce the cool down of the ability, it appears I can only increase it via time use(additive) and only increase it via fraction(multiplitive). I can verify that the modify unit is working since I can INCREASE the cooldown, however, adding a negative value into either time use or fraction:cooldown will NOT reduce the cooldown. Any ideas?
Howdy-
Fairly new to the editor so bare with me heh. So i've been working through this ability, which is a passive and not an active ability. Really don't know which forum is more appropriate but I'm going to throw it here since i didn't get much of a response in triggers. The passive ability is as follows: After the caster uses 3 of their spells, the next ability used will have its cooldown removed after it has been used(essentially you could use it twice). Then the count would be reset.
Was thinking that each use of an ability applied a "stack" of a buff to the caster and then I'd maybe be able to use a unit behavior count validator and a modify player effect? Not really sure about this , any help would be wonderful
Use a Set effect under each ability that has a Modify Unit effect and a Remove Behavior effect with the set effect/subsequent effects being validated by a Unit Compare Behavior Count validator.
Still you were nearly there.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Alright I've run into bit of a problem after implementing this. When I go to edit the Cost field of the Modify Unit to reduce the cool down of the ability, it appears I can only increase it via time use(additive) and only increase it via fraction(multiplitive). I can verify that the modify unit is working since I can INCREASE the cooldown, however, adding a negative value into either time use or fraction:cooldown will NOT reduce the cooldown. Any ideas?
@drybonevalley: Go
I've run into this as well, I'd be interested in knowing how this works as well.