Ok, my map has two snags (maybe more if you wanna test it) I'd like information on.
1) The Dragoon wireframe is a pain. It came with the base Dragoon picture and 3 shield layers. How do I apply those to replace the Immortal wireframe?
2) The Vultures can only deploy 3 Spider Mines. How do I get it to replenish Spider Mines? I found the ability (it has hidden build next to it) and I'm just trying to get it to work.
2) Just remove the requirement from the Specialize type ability. That type of ability is like an Effect - Instant type except it has multiple slots which can have different effects each. By enabling the Use Unit Order Queue it can be made that you can queue use of the effects like any Train or Research type ability. The Ability - Info - Time field determines how long it takes to complete the effect from clicking it.
The vulture one uses a Modify Unit effect to restore charges to the spidermine ability. If you want the spidermine ability to have more charges/regenerate them naturally just alter the charge fields under cost for the ability.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Ok, my map has two snags (maybe more if you wanna test it) I'd like information on.
1) The Dragoon wireframe is a pain. It came with the base Dragoon picture and 3 shield layers. How do I apply those to replace the Immortal wireframe?
2) The Vultures can only deploy 3 Spider Mines. How do I get it to replenish Spider Mines? I found the ability (it has hidden build next to it) and I'm just trying to get it to work.
Ok, forget the Dragoon. That problem has been fixed :)
1) Under the Unit type actor for the unit you find fields beginning with UI near the bottom
http://www.sc2mapster.com/wiki/galaxy/data/actors/type/unit/
2) Just remove the requirement from the Specialize type ability. That type of ability is like an Effect - Instant type except it has multiple slots which can have different effects each. By enabling the Use Unit Order Queue it can be made that you can queue use of the effects like any Train or Research type ability. The Ability - Info - Time field determines how long it takes to complete the effect from clicking it.
The vulture one uses a Modify Unit effect to restore charges to the spidermine ability. If you want the spidermine ability to have more charges/regenerate them naturally just alter the charge fields under cost for the ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for the help. Just so there's no more replies, I'm going to go ahead and lock the topic ^^