Currently I work on an actor that appear on the overhead of any unit have the "Terror" buff.
In order to made it fade in and out every 2 seconds, I created this event in my actor:
Actor Creation - Set Opacity 0.000000 2.000000 - [Opacity: 0, Blend in duration: 2]
This event works and the buff has an fade out effect...... But a problem occur, I don't know how to made it fade in again after the fade out.
You can start timers in your actor events, just use 2 timers, one starts at actor creation and fades out the unit. When it expires, fade in the unit and start the other timer. When this one expires, fade out unit again and start first timer etc etc...
You can check for the timer name by adding a term - timer name
Currently I work on an actor that appear on the overhead of any unit have the "Terror" buff. In order to made it fade in and out every 2 seconds, I created this event in my actor:
This event works and the buff has an fade out effect...... But a problem occur, I don't know how to made it fade in again after the fade out.
Someone help please...
You can start timers in your actor events, just use 2 timers, one starts at actor creation and fades out the unit. When it expires, fade in the unit and start the other timer. When this one expires, fade out unit again and start first timer etc etc...
You can check for the timer name by adding a term - timer name
I would launch a trigger that has a repeat action in whitch you fade your unit and run a wait action.