I'm working on a spell that creates a unit and the player has short duration where he controls said unit. Meanwhile, the caster is in the channeled phase (think Nazeebo's Ravenous Spirit ability from Heroes of the Storm). How do I connect a beam to a created unit since the site ops doesn't seem to list created unit? Any help would be awesome!
Use the effect to determine the hosts. Set the Actor field to Actor Find, the Effect field to an effect from your effect tree and the Scope to Scope Target/Caster.
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For whatever reason it still doesn't want to work. I went through for both the Impact and Launch Host and changed every field but it doesn't want to cooperate. I've tried linking it to both the Persist and the Create Unit effect to no luck. Is there anything else that could be causing this?
By the way, for testing I am using the Domination Beam since it seemed like a good beam to go off of.
Thanks for your help so far!
EDIT: The beam is being created, but it's not a beam. It just creates the model at the point where I targeted to create the unit. It doesn't follow the created unit and doesn't latch onto the caster.
You using SOpAttachOrigin as your site operation for both the launch and impact sites? Try making a Set effect that the Create Unit effect uses on the created unit and refer to that effect. In the worst case you need to do like the neural parasite tentacle since beams and tentacles are pretty much the same.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hello everyone!
I'm working on a spell that creates a unit and the player has short duration where he controls said unit. Meanwhile, the caster is in the channeled phase (think Nazeebo's Ravenous Spirit ability from Heroes of the Storm). How do I connect a beam to a created unit since the site ops doesn't seem to list created unit? Any help would be awesome!
Thanks, Rocker
Use the effect to determine the hosts. Set the Actor field to Actor Find, the Effect field to an effect from your effect tree and the Scope to Scope Target/Caster.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
For whatever reason it still doesn't want to work. I went through for both the Impact and Launch Host and changed every field but it doesn't want to cooperate. I've tried linking it to both the Persist and the Create Unit effect to no luck. Is there anything else that could be causing this?
By the way, for testing I am using the Domination Beam since it seemed like a good beam to go off of.
Thanks for your help so far!
EDIT: The beam is being created, but it's not a beam. It just creates the model at the point where I targeted to create the unit. It doesn't follow the created unit and doesn't latch onto the caster.
You using SOpAttachOrigin as your site operation for both the launch and impact sites? Try making a Set effect that the Create Unit effect uses on the created unit and refer to that effect. In the worst case you need to do like the neural parasite tentacle since beams and tentacles are pretty much the same.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It works perfectly now - the Set effect did the trick! Thank you so much, I've been struggling with this since yesterday morning!
I appreciate it so much!
Wish my latest problem was so simple.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg