I'm trying to get psi storm and EMP to auto cast but i cant make it to work at all. How is it done? The thing they have in common is that the skill target a point, maybe that have something to do with it?
Please help me to get it to cast on any unit, the rest i can handle, just need it to start working :D
Enable the flag Autocast and Autocast Initially on then add some autocast filters and range. Finally add some validators, so it knows when to cast the ability, for instance: A unit with shields is in range.
ok this is really starting to piss me of, i'm doing exactly like in the maps from battle net, like from income wars, there unit work but mine dont, wtf is the problem?
Can anybody please just tell me step by step how to get it to work because irght now it dont, not even a little.
You don't need validators for checking if an enemy is in range. The autocast filter and autocast acquire level both take care of that. Can you test it without the validator?
For EMP, however, you'll want to validate that the target unit has shields, because it would be retarded if your ghost just EMPed anything, shielded or not.
omg, i just tested what i have been doing but on the same level as the units and then the freaking thing works.... if i'm on a cliff then it dont work.
Can anybody fix the map below to make it possible to auto cast from cliffs? why is it not possible?
@Sherlia: Go
I think I've figured it out. They apperently need pathing to the target units in order to autocast it up or down a cliff. Adding a ramp will do it.
Yes i kinda figured that part out, kinda irritating when i was testing my auto cast skills form a high ground and without a ramp believing i had made it wrong in the data editor...
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I'm trying to get psi storm and EMP to auto cast but i cant make it to work at all. How is it done? The thing they have in common is that the skill target a point, maybe that have something to do with it?
Please help me to get it to cast on any unit, the rest i can handle, just need it to start working :D
Enable the flag Autocast and Autocast Initially on then add some autocast filters and range. Finally add some validators, so it knows when to cast the ability, for instance: A unit with shields is in range.
I believe that should work.
I wish it was that easy :/
I use a enumerate area that looks for targets from the caster. It validates the targets and check if it has energy or shields.
I know the validators work couse i have tested them with a behavior auto cast.
But something is clearly wrong and its pissing me of so much :(
It would be gold if anybody can upload a map sample where the ghost/high templar auto cast works
ok this is really starting to piss me of, i'm doing exactly like in the maps from battle net, like from income wars, there unit work but mine dont, wtf is the problem?
Can anybody please just tell me step by step how to get it to work because irght now it dont, not even a little.
You don't need validators for checking if an enemy is in range. The autocast filter and autocast acquire level both take care of that. Can you test it without the validator?
For EMP, however, you'll want to validate that the target unit has shields, because it would be retarded if your ghost just EMPed anything, shielded or not.
omg, i just tested what i have been doing but on the same level as the units and then the freaking thing works.... if i'm on a cliff then it dont work.
Can anybody fix the map below to make it possible to auto cast from cliffs? why is it not possible?
http://www.sc2mapster.com/forums/development/data/21585-autocast-cliff-bug/
This appears to be an old issue. Might want to report it on the Battle.net custom maps forum so they can address that.
@Sherlia: Go I think I've figured it out. They apperently need pathing to the target units in order to autocast it up or down a cliff. Adding a ramp will do it.
Yes i kinda figured that part out, kinda irritating when i was testing my auto cast skills form a high ground and without a ramp believing i had made it wrong in the data editor...