Quick question - How do I make a custom research icon disappear after its researched. Like so after you research it, its not still there to research again.
Thanks :D
(Also as a side question (and probably a much more complex one to explain) whats the best way to give a building the ability to upgrade into other buildings)
Uh, as an additional bonus question: I repurposed the medivac's healing, but it is not healing uncommandable units. I've changed the requirements in both Target Filters and Autocast Filters from disallowing Uncontrollable units as targets to allowing them as targets. The autocast seems to be working, as the medivacs will sit idly behind a damaged unit and channel their healing ability (without actually healing the target) and it heals perfectly correctly on controllable units.
I dunno, I screwed with the medivac too much to restore it to its original value. It doesn't really matter at this point, I just used repair as the base ability rather than heal and its functioning basically the same, except working. Still dunno what the original problem was though.
Quick question - How do I make a custom research icon disappear after its researched. Like so after you research it, its not still there to research again.
Thanks :D
(Also as a side question (and probably a much more complex one to explain) whats the best way to give a building the ability to upgrade into other buildings)
Use a requirement so that when you have done researching your restricted button for the ability is hidden via the Show part of the requirement.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks!
Uh, as an additional bonus question: I repurposed the medivac's healing, but it is not healing uncommandable units. I've changed the requirements in both Target Filters and Autocast Filters from disallowing Uncontrollable units as targets to allowing them as targets. The autocast seems to be working, as the medivacs will sit idly behind a damaged unit and channel their healing ability (without actually healing the target) and it heals perfectly correctly on controllable units.
Does the heal of the original heal them?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I dunno, I screwed with the medivac too much to restore it to its original value. It doesn't really matter at this point, I just used repair as the base ability rather than heal and its functioning basically the same, except working. Still dunno what the original problem was though.
Medivac has seceral validators and conditions to making it alot more complex than the repair ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg