I'm trying to make it so that when my weapon fires, it does an AoE effect that slows everyone in the blast radius. It's not an individually targeting ability but just more of a general weapon attack. How would I do that?
I seem to be able to Apply a Slow behavior to the target unit but can't figure out how to apply the slow behavior to the whole blast radius. Nothing I've seen that has the Search - Area+ tags can Apply a Behavior to a radius around the target of a weapon attack unless I'm missing something.
Yes you're missing something. There's entire effect type called "Search Area". Create one of those and you can specify any effect that will fire for targets in specified area. Put this in your weapon instead of apply slow and you should be good.
There are several ways to do this. The easiest is to just go to your Weapon (under weapons). Then find its damage effect. Damage effects have search fields already in there. There are other ways to do this if you need the damage sources on the splash units to be different than the primary for proc reasons.
I'm trying to make it so that when my weapon fires, it does an AoE effect that slows everyone in the blast radius. It's not an individually targeting ability but just more of a general weapon attack. How would I do that?
I seem to be able to Apply a Slow behavior to the target unit but can't figure out how to apply the slow behavior to the whole blast radius. Nothing I've seen that has the Search - Area+ tags can Apply a Behavior to a radius around the target of a weapon attack unless I'm missing something.
Yes you're missing something. There's entire effect type called "Search Area". Create one of those and you can specify any effect that will fire for targets in specified area. Put this in your weapon instead of apply slow and you should be good.
@uiasdnmb: Go
There are several ways to do this. The easiest is to just go to your Weapon (under weapons). Then find its damage effect. Damage effects have search fields already in there. There are other ways to do this if you need the damage sources on the splash units to be different than the primary for proc reasons.
Weapon -> Search area -> set -> apply behavior + dmg
Apply behavior is the slow of course.