From what I can tell, there's no way to alter the resources awarded for killing a unit via the data editor, correct? I am currently doing it via triggers, but would love it if anyone knew of a workaround or maybe i'm missing something. Any ideas?
This can be done within the Data Editor.
For example, if someone kills a marine they should get 5 minerals.
The first thing is to open the Data Editor (ofc) and search for the marine.
Next, you'll find "Combat: Kill Resource +" field, within which you can edit which resources and how much must be rewarded if the unit is killed.
I hope this is what you were looking for.
From what I can tell, there's no way to alter the resources awarded for killing a unit via an UPGRADE through the data editor, correct? I am currently doing it via triggers, but would love it if anyone knew of a workaround or maybe i'm missing something. Any ideas?
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From what I can tell, there's no way to alter the resources awarded for killing a unit via the data editor, correct? I am currently doing it via triggers, but would love it if anyone knew of a workaround or maybe i'm missing something. Any ideas?
Hi there,
This can be done within the Data Editor. For example, if someone kills a marine they should get 5 minerals. The first thing is to open the Data Editor (ofc) and search for the marine. Next, you'll find "Combat: Kill Resource +" field, within which you can edit which resources and how much must be rewarded if the unit is killed. I hope this is what you were looking for.
MrGliath
@MrGliath: Go
alliance properties also effect whether or not the game awards the data based kill resources as well.
I'm sorry I wasn't more clear, I have that field that you showed me already set. I want to ALTER it with a custom upgrade.
Well?
@playpong: Go
Custom how? Custom resources can also be done with the way I showed you.
But if you're making an RPG map. In which case the reward is an item. There is no other way than using the triggers.
MrGliath
Okay...
From what I can tell, there's no way to alter the resources awarded for killing a unit via an UPGRADE through the data editor, correct? I am currently doing it via triggers, but would love it if anyone knew of a workaround or maybe i'm missing something. Any ideas?