I have a create unit effect that fires five times. I want the location of the units spawned to be in a different position around the cast location but when I add in ANY number into the offset field, the create unit effect doesn't fire. Why?
Refer to pic for example.
ALSO
When the units are being created. They look like they are being created with a create hallucination effect. How do I change this. Refer to the video for the effect to see what I'm talking about.
Try with an equal number of offsets and period counts. You can always keep the offset at 0 if desired, but the entry should exist.
The Hallucination visuals would normally include an explicit reference to said ability/effect, make sure you didn't accidentally include parts of it (such as applying a timed life debuff that's used by Hallucinations). It's also possible the effect was coded into the Unit actors of the unit you're creating, I know there's one default (grey text) event that mentions Hallucination and there are remnants of a "Killer Phantasm" ability that created Zerg units.
The timed life was only an example, this would mainly be a problem if you copied from the Hallucination ability. The visuals are tied to the main Hallucination buff.
You should post which objects you copied from/which parent objects you used, as well as the dependencies you're using. This kind of generic dust effect is very likely to get reused for completely different abilities, which makes it next to impossible to track all potential sources.
The main point still stands, go through all actors involved and check for odd presets and events that create other actors. Also check all other data objects involved in the ability, the "linked objects" viewer used to reliably list all actors that directly respond to said objects, though I've had some failures after the last big patch.
Ya I removed the timed life thing to see if that would change anything and it didn't. Here is another screenshot. There is no actors involved on the ability itself. I went threw the various actors of the units that are involved and didn't see any field. I'm thinking this hallucination type of effect is hard coded with the create unit effect.
SO
Still can't get the periodic offset's to work. Really getting annoying.
You are using Location: "Target Unit", Persistent Offsets are Points though. I think your Target References aren't correct right now for what you want to do.
I mean a way that would probably work 100% is to use the Spawn Offset field of the Create Unit effect instead of Periodic Offsets, but you'd have to make 5 separate Create Unit effects then. I know that Blizzard often used multiple Create Unit Effects too where they varied the Spawn Offset field, but that has probably other reasons and not because stuff like that doesn't work with Persistents.
I have a create unit effect that fires five times. I want the location of the units spawned to be in a different position around the cast location but when I add in ANY number into the offset field, the create unit effect doesn't fire. Why?
Refer to pic for example.
ALSO
When the units are being created. They look like they are being created with a create hallucination effect. How do I change this. Refer to the video for the effect to see what I'm talking about.
Try with an equal number of offsets and period counts. You can always keep the offset at 0 if desired, but the entry should exist.
The Hallucination visuals would normally include an explicit reference to said ability/effect, make sure you didn't accidentally include parts of it (such as applying a timed life debuff that's used by Hallucinations). It's also possible the effect was coded into the Unit actors of the unit you're creating, I know there's one default (grey text) event that mentions Hallucination and there are remnants of a "Killer Phantasm" ability that created Zerg units.
@Photoloss: Go
Thanks for the reply. It works when I try adding in five entries at 0. When I try to add in:
Effect: Periodic Offsets + ((1,1,0)|(1,1,0)|(1,1,0)|(1,1,0)|(1,1,0))
or
Effect: Periodic Offsets + ((1,1,1)|(1,1,1)|(1,1,1)|(1,1,1)|(1,1,1))
nothing happens. Why?
Second part:
Yes I'm using the default time life fate for when the guys run out of time, they die. How can I change this to remove the hallucination effect?
Maybe downstream effects are not working? Try replacing your periodic effect with the high Templar psi storm persistent for an easy test visual.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The timed life was only an example, this would mainly be a problem if you copied from the Hallucination ability. The visuals are tied to the main Hallucination buff.
You should post which objects you copied from/which parent objects you used, as well as the dependencies you're using. This kind of generic dust effect is very likely to get reused for completely different abilities, which makes it next to impossible to track all potential sources.
The main point still stands, go through all actors involved and check for odd presets and events that create other actors. Also check all other data objects involved in the ability, the "linked objects" viewer used to reliably list all actors that directly respond to said objects, though I've had some failures after the last big patch.
@DrSuperEvil: Go
Psi storm doesn't have any periodic offsets.
@Photoloss: Go
Ya I removed the timed life thing to see if that would change anything and it didn't. Here is another screenshot. There is no actors involved on the ability itself. I went threw the various actors of the units that are involved and didn't see any field. I'm thinking this hallucination type of effect is hard coded with the create unit effect.
SO
Still can't get the periodic offset's to work. Really getting annoying.
@Zero0018: Go
Yeah but the persistent causes a good easy to spot visual so you can be sure you have not messed up your effect tree till that point
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You are using Location: "Target Unit", Persistent Offsets are Points though. I think your Target References aren't correct right now for what you want to do.
@Bommes: Go
Ya that didn't make a difference.
Hmm, no idea then, sorry :/
I mean a way that would probably work 100% is to use the Spawn Offset field of the Create Unit effect instead of Periodic Offsets, but you'd have to make 5 separate Create Unit effects then. I know that Blizzard often used multiple Create Unit Effects too where they varied the Spawn Offset field, but that has probably other reasons and not because stuff like that doesn't work with Persistents.