So, I'm making a map where I use all dependencies except for the multi ones, and now firebats and medics cost twice as much, including supply. I first thought it was because the barracks now - for some reason - builds two of them at once, but fixing that didn't work. Their cost stats in the data editor is correct, and yet in the game itself it shows up as twice as much. Someone have a clue?
Did you set the cost field on the Train ability? That is added to the cost specified on the unit itself unless you tick the "ignore unit cost" flag. Make sure you're checking the right version of the unit, or outright change the costs as a test. Specifically, set the cost on either the unit or the ability to 0 and the other one to the desired value.
It had nothing to do with cost, but you were right for me to check the train ability, which also instructs the barracks to create two of the sort. It's fixed now. Thank you. :)
So, I'm making a map where I use all dependencies except for the multi ones, and now firebats and medics cost twice as much, including supply. I first thought it was because the barracks now - for some reason - builds two of them at once, but fixing that didn't work. Their cost stats in the data editor is correct, and yet in the game itself it shows up as twice as much. Someone have a clue?
Did you set the cost field on the Train ability? That is added to the cost specified on the unit itself unless you tick the "ignore unit cost" flag. Make sure you're checking the right version of the unit, or outright change the costs as a test. Specifically, set the cost on either the unit or the ability to 0 and the other one to the desired value.
@Photoloss: Go
It had nothing to do with cost, but you were right for me to check the train ability, which also instructs the barracks to create two of the sort. It's fixed now. Thank you. :)