I want to learn how they coincide. I've read a button tooltip tutorial and it wasn't what I was looking for. I'm mapping an RPG map with Warcraft 3 style attributes. That means, when you levelup the behavior actually levels itself up. The player DOES NOT pick the attribute to rank up per level.
My situation: I'm creating abilities similar to the map "Defiances ORPG", among others, where the abilities do a base damage and then an added damage from the attributes. For example:
"Psionic Shock deals 40 damage + (3xAGI) to target enemy unit."
I figured out how to get the agility behavior into the tooltip, but I don't know how to make it level up with the tooltip. What I mean is:
At level 1, the player's hero has 9 Agility. So the ability would deal 40 + (3x(9)) or 40 + 27 damage. At level 2, his hero would have 12 Agility. So the tooltip should read, 40 + (3x12) OR, 40 + (36). Is there any way I can achieve this using any method possible? Do I have to remake my attributes or make dummy behaviors/abilities/upgrades for them? Somebody please help.
EDIT: Just wanted to clarify a few things. I've done a lot of searching on these forums. I've even found topics with the same question as mine. I want a straight forward answer from somebody who knows what they're talking about. I don't need help on damage, I don't need help on effects. I just want a tooltip that will change per player every time his hero levels up. There will always only be one hero per type on the map anyway.
After more searching, I've learned of the "Catalog Entry Field Get" command which sounds like it does what I think. However, I get some kind of error when the map starts about a value being -1 or something. I can screenshot it if somebody starts helping me.
I'll use any method possible to solve this. Seriously. Even if I have to remake the attributes. This is literally the only difficulty I'm having at this point.
ZHRPG perfected it (open source now). And there is a tutorial on it but I forget the name. Something about some syntax and the raw data field name of the ability/effect field in the tooltip.
I know what you're talking about, and that's not all of what I'm looking for. I want a constantly changing attribute to be linked in the tooltip. That map and the tutorial you mentioned only focus on one data field being in the tooltip.
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I want to learn how they coincide. I've read a button tooltip tutorial and it wasn't what I was looking for. I'm mapping an RPG map with Warcraft 3 style attributes. That means, when you levelup the behavior actually levels itself up. The player DOES NOT pick the attribute to rank up per level.
My situation: I'm creating abilities similar to the map "Defiances ORPG", among others, where the abilities do a base damage and then an added damage from the attributes. For example: "Psionic Shock deals 40 damage + (3xAGI) to target enemy unit."
I figured out how to get the agility behavior into the tooltip, but I don't know how to make it level up with the tooltip. What I mean is: At level 1, the player's hero has 9 Agility. So the ability would deal 40 + (3x(9)) or 40 + 27 damage. At level 2, his hero would have 12 Agility. So the tooltip should read, 40 + (3x12) OR, 40 + (36). Is there any way I can achieve this using any method possible? Do I have to remake my attributes or make dummy behaviors/abilities/upgrades for them? Somebody please help.
EDIT: Just wanted to clarify a few things. I've done a lot of searching on these forums. I've even found topics with the same question as mine. I want a straight forward answer from somebody who knows what they're talking about. I don't need help on damage, I don't need help on effects. I just want a tooltip that will change per player every time his hero levels up. There will always only be one hero per type on the map anyway.
Bumping this for myself and to update it.
After more searching, I've learned of the "Catalog Entry Field Get" command which sounds like it does what I think. However, I get some kind of error when the map starts about a value being -1 or something. I can screenshot it if somebody starts helping me.
I'll use any method possible to solve this. Seriously. Even if I have to remake the attributes. This is literally the only difficulty I'm having at this point.
ZHRPG perfected it (open source now). And there is a tutorial on it but I forget the name. Something about some syntax and the raw data field name of the ability/effect field in the tooltip.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I know what you're talking about, and that's not all of what I'm looking for. I want a constantly changing attribute to be linked in the tooltip. That map and the tutorial you mentioned only focus on one data field being in the tooltip.