A doodad with a custom model I created is extremely sensitive to selection. For example when I click on the ground fairly far away from this custom doodad, this doodad gets selected even tho the mouse cursor is clearly not touching the actual model.
does anyone know how I can reduce the selection size?
Under the models data type there is a field called Radius and Selection Radius, try those.
Doesn't seem to be having any effect. Selection radius under models only changes the size of the green selection indicator. I'm not really sure what radius under model and actor does.
Seeing how this thread is over 3 years old (nearly 4)...
I am unsure but model assets might be able to declare "hit boxes". These are used by the game to define what areas of a model will respond to click events. The purpose is to stop holes in geometry from causing players to "miss" selecting something.
Custom models are notorious for having very bad hit boxes. If the hit box does not sensibly fit the geometry of the model you can get things like unselectable models or models which are too easy to select. In this case either use a different model or contact the model author to have it fixed.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'll try to explain this as best I can...
A doodad with a custom model I created is extremely sensitive to selection. For example when I click on the ground fairly far away from this custom doodad, this doodad gets selected even tho the mouse cursor is clearly not touching the actual model.
does anyone know how I can reduce the selection size?
thanks
Under the models data type there is a field called Radius and Selection Radius, try those.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Doesn't seem to be having any effect. Selection radius under models only changes the size of the green selection indicator. I'm not really sure what radius under model and actor does.
Hullo, i have the same problem and did the same thing, and it didn't worked. Any other ideas?
Seeing how this thread is over 3 years old (nearly 4)...
I am unsure but model assets might be able to declare "hit boxes". These are used by the game to define what areas of a model will respond to click events. The purpose is to stop holes in geometry from causing players to "miss" selecting something.
Custom models are notorious for having very bad hit boxes. If the hit box does not sensibly fit the geometry of the model you can get things like unselectable models or models which are too easy to select. In this case either use a different model or contact the model author to have it fixed.