INFO: I have a tower in my map called Minigun, which is just a missile turret with the damage upped a little and size scaled down a tad.
GOAL: What I want to do is make a one button upgrade that will be a copy of Minigun called Midsize Gun.
WHAT I HAVE DONE: I duplicated the Unit Minigun. I duplicated the effect Missile Turret - Longbolt Missile (Damage) and renamed it to Midsize Gun Missile (Damage). I did the same for (Create Persistent). I also duplicated the weapon Missile Turret - Longbolt Missile and renamed it accordingly.
PROBLEM: When I duplicated the damage effect and renamed it, the original damage effect is still on my Midsize gun. So it essentially looks like this:
So I essentially have the new custom damage effect, and the original. How do I remove the original effect from Effects? I don't want to delete it from the data because I use it for my Minigun, but for my Midsize gun I want to use the new damage effect Midsize Gun Missile (Damage).
I'm not sure I completely understand what is causing you problems. Duplicate the damage effect, put that damage effect into a persistent effect if you want, and then edit the weapon to use the new persistent effect instead of the old damage effect.
If the issue is that you're seeing "Missile Turret - Longbolt Missile (Damage)" listed under Effects when you try to duplicate the weapon (or whatever it is you're duplicating) then it means that the line item either has some reference to the thing you're duplicating, or the thing you're duplicating has a reference to that item.
Maybe, but either way I think the OP is not using the optimal approach to duplicating this stuff.
What you should do is find your weapon, right click it and choose duplicate. Under the checklists of items to duplicate, check every actor and every effect. Then you'll have a set of actors called LongbowAttackCopy and effects like LongbowDamageCopy. Then set your search filter to "copy" and change the names/reference for each of those copies to what you really need it to be called.
Using the system of checking sub-items to be duplicated when you copy a higher master-tier data item like a weapon will automatically change all of the references for the effects and actors to your new copies. Some things won't get automatically copied from this, such as missiles, so you'll have to do those separately.
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INFO: I have a tower in my map called Minigun, which is just a missile turret with the damage upped a little and size scaled down a tad.
GOAL: What I want to do is make a one button upgrade that will be a copy of Minigun called Midsize Gun.
WHAT I HAVE DONE: I duplicated the Unit Minigun. I duplicated the effect Missile Turret - Longbolt Missile (Damage) and renamed it to Midsize Gun Missile (Damage). I did the same for (Create Persistent). I also duplicated the weapon Missile Turret - Longbolt Missile and renamed it accordingly.
PROBLEM: When I duplicated the damage effect and renamed it, the original damage effect is still on my Midsize gun. So it essentially looks like this:
So I essentially have the new custom damage effect, and the original. How do I remove the original effect from Effects? I don't want to delete it from the data because I use it for my Minigun, but for my Midsize gun I want to use the new damage effect Midsize Gun Missile (Damage).
I'm not sure I completely understand what is causing you problems. Duplicate the damage effect, put that damage effect into a persistent effect if you want, and then edit the weapon to use the new persistent effect instead of the old damage effect.
If the issue is that you're seeing "Missile Turret - Longbolt Missile (Damage)" listed under Effects when you try to duplicate the weapon (or whatever it is you're duplicating) then it means that the line item either has some reference to the thing you're duplicating, or the thing you're duplicating has a reference to that item.
You sure it is not purely there because they share a common actor?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Maybe, but either way I think the OP is not using the optimal approach to duplicating this stuff.
What you should do is find your weapon, right click it and choose duplicate. Under the checklists of items to duplicate, check every actor and every effect. Then you'll have a set of actors called LongbowAttackCopy and effects like LongbowDamageCopy. Then set your search filter to "copy" and change the names/reference for each of those copies to what you really need it to be called.
Using the system of checking sub-items to be duplicated when you copy a higher master-tier data item like a weapon will automatically change all of the references for the effects and actors to your new copies. Some things won't get automatically copied from this, such as missiles, so you'll have to do those separately.