Is it possible to use only data to implement an ability that works where hold a hotkey or mouse button charges it up? Meaning that if you tap and release the button the ability will fire doing 100% damage, but if you keep holding down the button for a period of, let's say 3 seconds, it will charge up to lv2, and then releasing the button will do 300% damage. And so on and so forth for however many levels.
Ideally the casting unit will not be able to do anything else in the meantime, so for the same energy cost, the tradeoff is between speed and damage output. Ideas anyone?
Effect - instant that applies a series of counter buffs and a launch buff that when it expires launches the spell but has the duration reset with each casting of the instant effect. A switch effect then determines the level/power. The effect - instant ability button is hidden by requirements until you tell it to use the spell.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Is it possible to use only data to implement an ability that works where hold a hotkey or mouse button charges it up? Meaning that if you tap and release the button the ability will fire doing 100% damage, but if you keep holding down the button for a period of, let's say 3 seconds, it will charge up to lv2, and then releasing the button will do 300% damage. And so on and so forth for however many levels.
Ideally the casting unit will not be able to do anything else in the meantime, so for the same energy cost, the tradeoff is between speed and damage output. Ideas anyone?
Effect - instant that applies a series of counter buffs and a launch buff that when it expires launches the spell but has the duration reset with each casting of the instant effect. A switch effect then determines the level/power. The effect - instant ability button is hidden by requirements until you tell it to use the spell.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg