My question is if there is a passive behavior, for example the Guardian Shell upgrade in the LOTV campaign, how do you make it target the player only and not the allies?
Right now it gives allies the guardian shell upgrade in melee games, How can I make it so that it only targets me(Protoss) and not other allies or races?
If it is a behaviour then there must be a Search Area effect in the effect tree else it would only target the casting unit and not others. Put your filters under the search area effect then.
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My question is if there is a passive behavior, for example the Guardian Shell upgrade in the LOTV campaign, how do you make it target the player only and not the allies?
Right now it gives allies the guardian shell upgrade in melee games, How can I make it so that it only targets me(Protoss) and not other allies or races?
Thanks.
Under the Ability: Target Filters field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yea I tried that, but this upgrade isn't an ability, it's a passive behavior upgrade, don't know where I can adjust the target filters.
You could make a validator of type "unit filter", which is essentially a target filter. Would that help?
If it is a behaviour then there must be a Search Area effect in the effect tree else it would only target the casting unit and not others. Put your filters under the search area effect then.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg