Hi guys,
I was wondering the whole weekend about this matter, but I could not find a solution for it.
My goal is to have a unit join a player when this player is getting near. If other players or no player at all is in the vicinity, the units is idle.
It is supposed to be something like a Capture-Flag-System, but I have not found a way to do this without trigger. The Xel'Naga tower is kinda like that, just it interacts with the player, instead of joining him.
I am sorry if there already was a thread like that or if this question is idiotic, but I could not find a way to get it done :)
Regards
Anarcy
You can have a behavior constantly searching for units (like the tower does). When it finds one, it can fire an effect to give itself to that player and remove the behavior.
Hi guys, I was wondering the whole weekend about this matter, but I could not find a solution for it. My goal is to have a unit join a player when this player is getting near. If other players or no player at all is in the vicinity, the units is idle. It is supposed to be something like a Capture-Flag-System, but I have not found a way to do this without trigger. The Xel'Naga tower is kinda like that, just it interacts with the player, instead of joining him. I am sorry if there already was a thread like that or if this question is idiotic, but I could not find a way to get it done :) Regards Anarcy
@Anarcy: Go
You can have a behavior constantly searching for units (like the tower does). When it finds one, it can fire an effect to give itself to that player and remove the behavior.
@shardfenix: Go
Question is: How do I set an effect which changes the units owner? :>
I really hate to be a nuisance, but I still can't figure that one out.