I'm trying to create a visual effect for Terran units having shields. Right now, I have it set up so that the 'SolarShield' from Protoss is created, autoscaled, and scaled down to 'usually' fit the unit that's been given shields... but for alot of the units, it's either too skinny and too tall, or not tall enough and too wide, or... you get the issue, I think.
What I mean to ask is whether or not it's possible to create a shield that 'hugs' the units model, so it fits it perfectly instead of being a circle. I'll keep looking after posting this, but if anyone knows please let me know.
I have a similar problem with other effects in some of my maps. I just use autoscaling and model-scaling on effects that "attach" a model to a creature, then adjust the autoscale values until it's "good enough." I'm not sure if there's a better way. Actor autoscaling works in most situations.
Best way would be to modify the actual unit's model. Take, say, the marine. Now, I'm terrible at data editing so this may require 3d studio max to get done properly, but could you not have the marine model applied as the shield effect, and then have the marine shield texture changed to the protoss shield texture, and finally scaling up the marine shield slightly? This would make a blue transparent marine around the marine, as it were. I'm not sure whether this would animate properly or not.
I'm trying to create a visual effect for Terran units having shields. Right now, I have it set up so that the 'SolarShield' from Protoss is created, autoscaled, and scaled down to 'usually' fit the unit that's been given shields... but for alot of the units, it's either too skinny and too tall, or not tall enough and too wide, or... you get the issue, I think. What I mean to ask is whether or not it's possible to create a shield that 'hugs' the units model, so it fits it perfectly instead of being a circle. I'll keep looking after posting this, but if anyone knows please let me know.
I have a similar problem with other effects in some of my maps. I just use autoscaling and model-scaling on effects that "attach" a model to a creature, then adjust the autoscale values until it's "good enough." I'm not sure if there's a better way. Actor autoscaling works in most situations.
Bump. Is this possible?
Best way would be to modify the actual unit's model. Take, say, the marine. Now, I'm terrible at data editing so this may require 3d studio max to get done properly, but could you not have the marine model applied as the shield effect, and then have the marine shield texture changed to the protoss shield texture, and finally scaling up the marine shield slightly? This would make a blue transparent marine around the marine, as it were. I'm not sure whether this would animate properly or not.
I considered doing that, but the effort seems improportionate to the results....siiigh I guess I'll just stick with the sphere effect.