Hi I'm trying to make a Buff that Multiplies my Hero's Attribute's by 2 when he uses an Ability problem is I only seem to be able to Add or Subtract to the Attribute's with a buff no Multiplication or Division.
So as an Example : HERO A has Strength at 18 Agility at 11 and Intelligence at 15 when he's Level 1, HERO A has Strength at 20 Agility at 12 and Intelligence at 18 when he's Level 2. So HERO A's Strength is +2 Agility +1 and Intelligence +3 per Level up.
At any Level he can use this Multiply his Attributes Ability and it will Divide when it's removed, so at Level 1 HERO A has Strength at 36 Agility at 22 and Intelligence at 30, and HERO A has Strength at 40 Agility at 24 and Intelligence at 36 when he's Level 2 ect.
If you can help me get Multiplying and Dividing Attributes That would be AMAZING.
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Bump I hope this is doable other wise I got a lot more work to make this possible.
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This sounds like a job for triggers, quite frankly. Be helpful if your stats were controlled by a set number of buff behaviors too. Anyways, let's say your hero does have 10 str, 5 agi, and 20 int, he is a caster I guess. You'd want to count the number of str/agi/int behaviors he has and save that into variables, apply that many behaviors using loops, then start a global timer for a little while that when it wears off counts his behaviors for str/agi/int again, then divides them by 2, then removes that many.
That is the best way I can think of doing it, at least the simplest. A data only way would have to have this doubling ability change what it does each time the hero levels. This however gets really messy, 6 different hero types * 50 levels would involve setting 300 different behaviors up. And it'd get FAR worse if you let the player pick stats at all. Triggers would be your best option here I think.
Ya i was hope to avoid using Triggers as I had hoped Data would be able to handle the whole process, it's a shame if this can't be done in DATA only as the XP Leveling, and Attribute Leveling is. So I guess I either setup triggers for Multiply and Dividing the Attributes or bug Blizzard for better Hero Data Editing, unless someone else can help me get a Data Hero Stats Multiplication and Division.
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Blizzard Fan since Starcraft. The Single Player story is AMAZING IMO, I can't wait for the Expansions. In Warcraft 3 I only enjoy the Custom Maps scene (& Blizzards...
Bump darn I hoped I just missed or overlooked something, sadly looking like I gotta Pester Blizzard to improve this.
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Short of some funky requirement calculations I do not see a solution. Look at my old demo map about a levelable attribute system for inspiration. Also you would have issues with it becoming a looping system unless you have an othrogonal visal but an active hidden attribute. In short you have hidden counter attributes/buffs that are not seen which the multiplication is based on, you then have the visual ones. Your hero has a two buff system for adjusting a buff stack that adds attributes that can be seen.
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That's a nice System but it adds to Hero Stats like I already know how to do, I see no way to change the Points from addition (Subtraction if you put -1) to multiplication/division.
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Just alter the requirements that it requires the ability/buff/attribute to be multiplied by a constant and then compared to the value of the stack count.
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I've got to try that THANKS so Much for the help I'll let you know how it goes.
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I still couldn't figure this out as the requirement still only added to the stats.
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Create BuffA with periodic event
Make BuffA Loop [Creating BuffB and also make it remove 1 STR]
Give BuffB a Validator to destroy itself when STR is 0
Make Buff2 end with +2 STR Buff.. and thats it...
Hi I'm trying to make a Buff that Multiplies my Hero's Attribute's by 2 when he uses an Ability problem is I only seem to be able to Add or Subtract to the Attribute's with a buff no Multiplication or Division.
So as an Example : HERO A has Strength at 18 Agility at 11 and Intelligence at 15 when he's Level 1, HERO A has Strength at 20 Agility at 12 and Intelligence at 18 when he's Level 2. So HERO A's Strength is +2 Agility +1 and Intelligence +3 per Level up.
At any Level he can use this Multiply his Attributes Ability and it will Divide when it's removed, so at Level 1 HERO A has Strength at 36 Agility at 22 and Intelligence at 30, and HERO A has Strength at 40 Agility at 24 and Intelligence at 36 when he's Level 2 ect.
If you can help me get Multiplying and Dividing Attributes That would be AMAZING.
Bump I hope this is doable other wise I got a lot more work to make this possible.
BUMP any ideas plz thanks.
My English is not good.I want to say:what is your meaning?
@DaFunk86: Go
This sounds like a job for triggers, quite frankly. Be helpful if your stats were controlled by a set number of buff behaviors too. Anyways, let's say your hero does have 10 str, 5 agi, and 20 int, he is a caster I guess. You'd want to count the number of str/agi/int behaviors he has and save that into variables, apply that many behaviors using loops, then start a global timer for a little while that when it wears off counts his behaviors for str/agi/int again, then divides them by 2, then removes that many.
That is the best way I can think of doing it, at least the simplest. A data only way would have to have this doubling ability change what it does each time the hero levels. This however gets really messy, 6 different hero types * 50 levels would involve setting 300 different behaviors up. And it'd get FAR worse if you let the player pick stats at all. Triggers would be your best option here I think.
@Deadzergling: Go
Ya i was hope to avoid using Triggers as I had hoped Data would be able to handle the whole process, it's a shame if this can't be done in DATA only as the XP Leveling, and Attribute Leveling is. So I guess I either setup triggers for Multiply and Dividing the Attributes or bug Blizzard for better Hero Data Editing, unless someone else can help me get a Data Hero Stats Multiplication and Division.
Bump for Data Solutions.
Bump darn I hoped I just missed or overlooked something, sadly looking like I gotta Pester Blizzard to improve this.
Short of some funky requirement calculations I do not see a solution. Look at my old demo map about a levelable attribute system for inspiration. Also you would have issues with it becoming a looping system unless you have an othrogonal visal but an active hidden attribute. In short you have hidden counter attributes/buffs that are not seen which the multiplication is based on, you then have the visual ones. Your hero has a two buff system for adjusting a buff stack that adds attributes that can be seen.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
If you can Please Support my Blizzard Thread asking for better Support for Heroes, add to or improve upon my suggestions I'd appreciate it thank you. http://us.battle.net/sc2/en/forum/topic/6412211204?page=1
@DrSuperEvil: Go
Thanks I'll Check that out.
@DrSuperEvil: Go
That's a nice System but it adds to Hero Stats like I already know how to do, I see no way to change the Points from addition (Subtraction if you put -1) to multiplication/division.
Just alter the requirements that it requires the ability/buff/attribute to be multiplied by a constant and then compared to the value of the stack count.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I've got to try that THANKS so Much for the help I'll let you know how it goes.
I still couldn't figure this out as the requirement still only added to the stats.
Do not forget the system I demonstrated has two requirements. One is used for adding while the other is used to remove excess stacks.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Create BuffA with periodic event
Make BuffA Loop [Creating BuffB and also make it remove 1 STR]
Give BuffB a Validator to destroy itself when STR is 0
Make Buff2 end with +2 STR Buff.. and thats it...
hope u understand my english