I can't get missiles to survive longer than 30 seconds. Create a missile, give it a nice slow speed or change the mover so it won't impact, and they won't last longer than 30 seconds. Or just change the MS on an existing missile, for instance, marauders punisher grenades.
Seems like a bit of a shortcoming considering how powerful missile and missile movers are.
This value can be changed in the mover of the missile. Dunno the exact name of the field, though (search for something like max travel duration or sth which defaults to 30 seconds)
Ah, correct, the mover has a Timeout field - no idea how I missed that. Thanks.
I might write a tutorial on how to make some more advanced missile behavior, using movers and motion phases, since there doesn't seem to be many around. Also, the published methods of making missiles travel past the target point are far more complicated than the way you would do it with Movers.
The one thing I'm still trying to work out is how to make a missile destroy when it reaches the edge of the map in the DE. I think it can be done with actor events?
I can't get missiles to survive longer than 30 seconds. Create a missile, give it a nice slow speed or change the mover so it won't impact, and they won't last longer than 30 seconds. Or just change the MS on an existing missile, for instance, marauders punisher grenades.
Seems like a bit of a shortcoming considering how powerful missile and missile movers are.
This value can be changed in the mover of the missile. Dunno the exact name of the field, though (search for something like max travel duration or sth which defaults to 30 seconds)
@Kueken531: Go
Timeout field?
i add a behavior on the missile with a duration and expire effect to suicide
Have no editor access right now, so I cannot provide 100% accurate field names ;)
If you do not change the mover, you won't be able to surpass the 30 seconds either.
Ah, correct, the mover has a Timeout field - no idea how I missed that. Thanks.
I might write a tutorial on how to make some more advanced missile behavior, using movers and motion phases, since there doesn't seem to be many around. Also, the published methods of making missiles travel past the target point are far more complicated than the way you would do it with Movers.
The one thing I'm still trying to work out is how to make a missile destroy when it reaches the edge of the map in the DE. I think it can be done with actor events?
@AgoutiByte: Go
http://forums.sc2mapster.com/resources/tutorials/4855-data-customized-movers-advanced-difficulty/